Sökning: "Fixations"

Visar resultat 1 - 5 av 45 uppsatser innehållade ordet Fixations.

  1. 1. Could you imagine that face on that body? : A study of deepfakes and performers’ rights in EU law

    Master-uppsats, Linköpings universitet/Affärsrätt; Linköpings universitet/Filosofiska fakulteten

    Författare :Emil Tyni; [2023]
    Nyckelord :Intellectual property; Performers rights; Deepfake; AI;

    Sammanfattning : The natural desire to express the human experience through song, dance, speech and movement have characterised culture and society throughout history. From frantic dances around fires, to comedies and dramas at the ancient theatres, to sold out arena concerts, all driven by the same fundamental spirit of creation and expression. LÄS MER

  2. 2. Eye-Movement Correlates of Pattern Separation in a Mnemonic Similarity Task Modified with Naturalistic Scenes

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Ecem Dilmaç; [2023]
    Nyckelord :Scanpath Similarity; Mnemonic Similarity Task; Episodic Memory; Lure Discrimination; MultiMatch; Real-World Visual Search; Encoding; Retrieval; Social Sciences;

    Sammanfattning : Pattern separation is one of the central operations of episodic memory. Tasks that evaluate the pattern separation usually base their assessments on the behavioral recall of simple objects or words and are far from real-life experiences and daily memory performance. Thus, typical tasks that assess pattern separation lack ecological validity. LÄS MER

  3. 3. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julius Albiz; [2023]
    Nyckelord :Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER

  4. 4. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION

    Kandidat-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Elias Bergman; Tobias Hermansson; [2023]
    Nyckelord :immersion; game immersion; head-up display; eye-tracking; cognitive science;

    Sammanfattning : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. LÄS MER

  5. 5. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Joaquin Lindkvist; [2023]
    Nyckelord :Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Sammanfattning : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. LÄS MER