Sökning: "Freud kultur"

Visar resultat 1 - 5 av 28 uppsatser innehållade orden Freud kultur.

  1. 1. Vantrivs vi i kulturen? : En idehistorisk studie av Anders Hansens bok “Depphjärnan, varför vi mår så dåligt när vi har det så bra” genom Sigmund Freuds verk “Vi vantrivs i kulturen” från 1929.

    L2-uppsats, Stockholms universitet/Institutionen för kultur och estetik

    Författare :Sass Wolgers; [2023]
    Nyckelord :;

    Sammanfattning : There is a self-image in today's society that we feel bad, worse than ever. An idea that man does not feel well in modern society, that she doesn't fit the culture. At the forefront of this idea, there are many different thinkers, but one that stands out in particular in our time is the psychiatrist Anders Hansen. LÄS MER

  2. 2. En samling verk : En intertextuell kartläggning av Lydia Sandgrens debutroman

    Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaper

    Författare :David Nilsson; [2023]
    Nyckelord :Lydia Sandgren. Collected Works. Intertextuality; Lydia Sandgren. Samlade verk. Intertextualitet.;

    Sammanfattning : In this essay, I examine the intertextuality of Lydia Sandgren's debut novel Collected Works (2020). Throughout the novel, references to other literary works is constantly made, such as books by Ernest Hemingway, Ulf Lundell, Jack Kerouac, Klas Östergren, Simone de Beauvoir and Sigmund Freud. LÄS MER

  3. 3. The Development of The Trope of Hauntings in Gothic Fiction : A Comparative Analysis of Wuthering Heights and The Haunting of Hill House

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Kristel Dosti; [2023]
    Nyckelord :;

    Sammanfattning : The research conducted in this paper will concern the development of the Gothic trope of hauntings in a comparative analysis of two gothic novels, Wuthering Heights (1847) by Emily Brontë and The Haunting of Hill House (1959) by Shirley Jackson. The analysis will focus on how hauntings of various forms are presented and what they represent in the two texts before and after the development of psychoanalytical studies, particularly Sigmund Freud’s conceptualization of “Das Unheimliche”. LÄS MER

  4. 4. Äta djävlar, föda ord : Om återkommande groteska motiv i Mikael Niemis romaner Kyrkdjävulen, Populärmusik från Vittula, Fallvatten och Koka björn

    Master-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaper

    Författare :Marie Östling; [2022]
    Nyckelord :Mikael Niemi; Niemi; Populärmusik från Vittula; Fallvatten; Koka björn; Kyrkdjävulen; grotesk; grotesken; Bachtin; karneval; Tornedalen; tornedalslitteratur; norrlandslitteratur; minoritet; minoritetslitteratur; Sara Ahmed; Kristeva; Freud; abjekt; det abjekta; det kusliga; das unheimliche; äckel; meänkieli; knapsu; ei se kannatte;

    Sammanfattning : This essay deals with recurring grotesque motifs in Mikael Niemi’s novels Kyrkdjävulen, Populärmusik från Vittula (Popular Music from Vittula), Fallvatten and Koka björn (To Cook a Bear). It aims to widen the academic understanding of Niemi’s works by focusing on their aesthetics in relation to previous studies, which have mostly been concerned with placing Niemi in a context of Tornedalian minority literature. LÄS MER

  5. 5. Repeating Despite Repulsion: The Freudian Uncanny in Psychological Horror Games

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Julia Jespersdotter Högman; [2021]
    Nyckelord :literature; game studies; video game studies; sigmund freud; the uncanny; english; english literature; literature studies; english studies; video game fiction; written fiction; silent hill; cry of fear; psychological horror; horror; horror games; psychological horror games; outlast; P.T.; games; narrative; narrative games; linear horror games; story games;

    Sammanfattning : This thesis explores the diverse and intricate ways the psychological horror game genre can characterise a narrative by blurring the boundaries of reality and imagination in favour of storytelling. By utilising the Freudian uncanny, four video game fictions are dissected and analysed to perceive whether horror needs a narrative to be engaging and pleasurable. LÄS MER