Sökning: "horror games"

Visar resultat 1 - 5 av 44 uppsatser innehållade orden horror games.

  1. 1. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Rasmus Wikström; [2023]
    Nyckelord :Uncanny Valley; Sound Design; Sound Engineering; Fear; Scary Games;

    Sammanfattning : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. LÄS MER

  2. 2. Using a bio-metric feedback device to enhance player experience in horror games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Ted Hedlund; Olof Norrlind; [2023]
    Nyckelord :affection; biofeedback; biometric; game; horror; heart rate; experience;

    Sammanfattning : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. LÄS MER

  3. 3. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Rivindu Wickramarachchi; [2023]
    Nyckelord :AI; Atmospheric Horror Elements; Emotions; Machine Learning; Physiological Responses;

    Sammanfattning : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. LÄS MER

  4. 4. Hur uppstår kuslighet i liminala ytor bland spel som inte faller under genre skräck?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Gustav Johansson; Jens Söderlund; Joel Blom; [2023]
    Nyckelord :Kuslighet; Limnalitet; Liminal Spaces; Spel;

    Sammanfattning : Hur uppstår kuslighet i liminala ytor bland spel som inte faller under genren skräck? Detta är frågan som kommer försöka besvaras i form av analyser med studier om diverse variabler som ljus, uppsikt, yta, kontext, m.m. LÄS MER

  5. 5. Examining the role of soundscapes for player experience : A Case Study of Darkwood

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sam Aziminejad; Alexander Agfemalm; [2023]
    Nyckelord :;

    Sammanfattning : This study is about audio design in horror games, by looking at the horror game Darkwood. Its goal is to answer the questions on how the soundscape of Darkwood affects player experience, what sounds Darkwood utilizes, and what emotional registers it evokes. LÄS MER