Sökning: "KTH digital"
Visar resultat 21 - 25 av 1479 uppsatser innehållade orden KTH digital.
21. Evaluating Security Mechanisms of Substation Automation Systems
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Substations are important components for transforming voltage and distributing power in electrical infrastructure. Modern substations are usually automated by substation automation systems, which offload the work of operators and reduce potential human error. LÄS MER
22. Lull : a Mental Wellbeing Website for International Graduate Students
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : At its core, mental wellbeing refers to positive self-perception, effective coping with challenges and positive social interactions. International students mental wellbeing can be negatively impacted as they face additional challenges compared with domestic students, such as cultural and social differences. LÄS MER
23. Framtagning av testrigg för att testa regnerosion på vindturbinblad
Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : Bakgrunden till projektet är problem med kanterosion av turbinblad inom vindkraftverks- industrin. Det är ett fenomen som uppstår när turbinblad roterar i höga hastigheter och träffar partiklar, främst vattendroppar i regn. LÄS MER
24. Design of a grating lobe mitigated antenna array architecture integrated with low loss PCB filtering structures
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Massive multiple input multiple output - MIMO systems are a reality and modern communication systems rely upon this technology to cope with the increasing need for capacity and network usage. Antenna arrays are at the heart of the of the massive-MIMO system and are the enabling technology. LÄS MER
25. Spelifiering som verktyg för programmeringsundervisning i gymnasiet
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Gamification involves the use of game design features and methods in non-game situations to increase engagement and motivation, this is used within media technology and interaction design. Gamification has been used in a variety of fields, including marketing, productivity, healthcare, and education. LÄS MER