Sökning: "PCG"
Visar resultat 21 - 25 av 61 uppsatser innehållade ordet PCG.
21. Level up your audio! : Hur ökad komplexitet påverkar spelupplevelsen
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Detta examensarbete utforskar möjligheterna att påverka spelupplevelsen med hjälp av komplexitet inom ljud och musik. En artefakt i form av ett endless runner spel har skapats där olika metoder för procedurgenererat innehåll (PCG) används för att skapa delar av spelupplevelsen. Artefakten har ökande komplexitet av ljudbilden i fokus. LÄS MER
22. Multi-Agent Based Settlement Generation In Minecraft
Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : This thesis explores the uses of a multi-agent system(MAS) for procedural content generation(PCG) in the Generative Design in Minecraft (GDMC) competition. The generatorconstructed is capable of surveying the terrain and determining where to start building a roadnetwork. Extendor and connector agents build the road network used for the settlement. LÄS MER
23. BIAS - A Unity Asset for Procedurally Generating Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. LÄS MER
24. Procedural Generation of Modern 3D Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. LÄS MER
25. Procedural generation of game bits and its effect on game user experience
Magister-uppsats, Högskolan i Skövde/Institutionen för hälsovetenskaperSammanfattning : Procedural Content Generation means the algorithmic creation of game content with limited or indirect user input. This technique is currently widespread in the game industry. However, its effects when applied to elements that do not engage directly with the player, also known as Game Bits, require more research. LÄS MER