Sökning: "Public Library"
Visar resultat 1 - 5 av 1500 uppsatser innehållade orden Public Library.
1. Den artificiella bibliotekarien : En etnografisk studie om hur ChatGPT kan användas vid referenstransaktioner
Kandidat-uppsats, Umeå universitet/Sociologiska institutionenSammanfattning : This ethnographic study investigates how ChatGPT meets information needs, andthe difference in functional outcomes when using ChatGPT in a reference transaction compared to a librarian. The theoretical starting point is Taylor's theories on information needs and filters, commands and questions. LÄS MER
2. Den sociala folkbibliotekarien : en kvalitativ studie om folkbibliotekariers yrkesidentitet i en digital värld
Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITSammanfattning : The purpose of this study is to gain a deeper understanding of how the professional identity of public librarians is created and shaped in connection with the digitization of society. The data collection method used, has been semi-structured interviews where five Swedish public librarians were asked questions regarding their experiences and perceptions of the increasingly digital nature of the public librarian profession, and how it has come to affect their work. LÄS MER
3. Fortsätt och Gör : En Kvalitativ Studie av Bibliotekens Arbete med HBTQ+-ungdomar.
Kandidat-uppsats, Umeå universitet/Sociologiska institutionenSammanfattning : LGBTQ+-youth under the age of 18 is a vulnerable group with few accessible meeting-places. We wanted to examine the library’s role in facilitating a meeting-place for this group, through qualitative interviews with various library personnel. The in-terviews were analyzed using Braun & Clarkes (2006) process for thematic analysis. LÄS MER
4. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER
5. Folkbibliotekariens arbete med fokus på digital delaktighet
Master-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITSammanfattning : The development of digitalisation in society has contributed to the library facing new assignments in the work with digital participation. The demand for digital competence among library staff is increasing in order to pursue digital inclusion at the library. LÄS MER