Sökning: "Technological acceptance"

Visar resultat 21 - 25 av 139 uppsatser innehållade orden Technological acceptance.

  1. 21. Innovation adoption case study and the potential of Blockchain on Trade Single Window : Identification of adoption challenges and suggestions for Pakistan Single Window

    Master-uppsats, Uppsala universitet/Industriell teknik

    Författare :Pan Xu; Esmaeil Baigy; [2022]
    Nyckelord :Innovation Adoption; Single Window; TAM TPB; TOE; Blockchain; Stakeholder Management;

    Sammanfattning : Governments facilitate cross-border trade to boost economy. Many developed countries have adopted the national Trade Single Window (SW) solution which has a single-entry point for all trade-related papers. However, adoption of such new technology is difficult, especially for less developed countries. LÄS MER

  2. 22. AI-Narration Acceptance Among Frequent Audiobook Users: A Quantitative Study on Demographics and Personal Characteristics of Consumers

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Författare :Zulaika Molin; [2022]
    Nyckelord :AI-narration; Audiobooks; Consumer acceptance;

    Sammanfattning : This comprehensive survey study examines consumer acceptance of AI-narration, along with demographic and individual characteristics that may influence the general acceptance of synthetic speech, including age, gender, importance of the narrator, previous technological experience, and frequency of audiobook use. The study also includes an experiment to evaluate general acceptance of AI-narration, which did not reveal any negative attitudes towards AI-narration, contrary to the initial hypotheses. LÄS MER

  3. 23. Gamification Use Intention : Examining the technology acceptance factors that define gamification use intention

    Master-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Michiel de Kok; Mark Klaiber; [2022]
    Nyckelord :Gamification; Demographics; Perceived Ease of Use; Perceived Enjoyment; Perceived Usefulness; Technology Acceptance Model; Use Intention; Gender; IT literacy; Educational Background; Age;

    Sammanfattning : During the past years, gamification has become an influential trend in technology and the promises are widespread. The definition of gamification is known as the implementation of game elements (leaderboards, badges, points) within a non-game context. LÄS MER

  4. 24. Godtagbarhet och önskvärdhet i dagens digitala läromedel : En jämförelse mellan tryckta och digitala läromedel inom samhällskunskapsämnet

    Uppsats för yrkesexamina på avancerad nivå, Mittuniversitetet/Institutionen för humaniora och samhällsvetenskap

    Författare :Tova Gustafsson; [2022]
    Nyckelord :usability; user-friendliness; educational literature; civics; social studies;

    Sammanfattning : We are currently witnessing a trend in which schools are transitioning from using traditional, printed textbooks to digital books. The digitalisation brings both advantages and disadvantages, wherefore it is interesting to analyse and discuss variables that may support this transition. LÄS MER

  5. 25. Incels: Frustrated and Angry due to Deprivation of Intimacy : A Case Study of the Radicalisation Trajectories of an Online Community on a Fringe Social Media Platform

    Master-uppsats, Linköpings universitet/Institutet för analytisk sociologi, IAS

    Författare :Aron Kiss; [2022]
    Nyckelord :fringe social media platforms; echo chambers; marginalised groups; unfulfilled masculinity; polarisation; radicalisation; incel; NLP;

    Sammanfattning : Technological advancements and affordability enable voicing of social injustice, feelings of deprivation, and oppression. Spatial barriers no longer pose obstacles to connecting with like-minded (or dissimilar) others to define and refine ingroup and outgroup. LÄS MER