Sökning: "Value Co-Creation Process."

Visar resultat 1 - 5 av 109 uppsatser innehållade orden Value Co-Creation Process..

  1. 1. Unraveling Paradoxical Tensions in Digital Servitization Ecosystems : A case study in the mining industry

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Johannes Åström; Jakob Karlelid; [2024]
    Nyckelord :Digital servitization; Ecosystem; Paradoxes; Tensions; Digital tjänstefiering; Ekosystem; Paradoxer; Spänningar;

    Sammanfattning : Purpose - This study aims to understand what paradoxical tensions arise within an ecosystem when companies collectively pursue digital servitization and how these tensions impact value co-creation. Method -  The study is an explorative single-case study based on the mining industry in Sweden and involves respondents from industry-leading organizations. LÄS MER

  2. 2. Contextual Implications on Sustainable Entrepreneurship : a qualitative study on Food Waste Platforms contribution to reducing food waste in Sweden

    Master-uppsats, SLU/Dept. of Economics

    Författare :Gabriella Peyron; [2024]
    Nyckelord :Sustainable Entrepreneurship; contextualized entrepreneurship; interactions; cocreation; agency; values; shared economy; sustainable business model;

    Sammanfattning : The global issue of food waste persists, with local digital solutions emerging to address aspects of this problem. Inspired by new economic models like the shared economy, Food waste platforms embody sustainable entrepreneurship. LÄS MER

  3. 3. What new practices emerged following VAR in football among spectators, and how do these practices relate to potential value co-creation and co-destruction?

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Salih Tilki; Kanti Das Mrinmoya; [2023-07-03]
    Nyckelord :video assistant referee; practice theory; consumption practices; emotional practices; value co-creation; value co-destruction; interactive value formation;

    Sammanfattning : Technological tools are widely used in all industries. In football, Video Assistant Referee (VAR) has been implemented and is becoming more common in nearly all domestic leagues and international organizations. Previous research has shown how VAR affected the game objectively, as well as people's perspectives toward this new technology. LÄS MER

  4. 4. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation

    Magister-uppsats, Umeå universitet/Institutionen för informatik

    Författare :William Sahlin; Hiran Herath; [2023]
    Nyckelord :Chronic Lower Back Pain; Virtual Reality; Physiotherapy assessment; Co-creation; User Experience; Human-Computer-Interaction;

    Sammanfattning : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. LÄS MER

  5. 5. Value creation within a digital service platform through the lens of service-dominant (S-D) logic : A case study of Eljun’s digital payment platform

    Master-uppsats, Uppsala universitet/Industriell teknik

    Författare :Lena Baum; Imge Günes; [2023]
    Nyckelord :value creation; value co-creation; value proposition canvas; digital platform; service-dominant logic;

    Sammanfattning : The number of companies who base their business model on digital platforms has increased in the recent years. Successful examples of digital platforms are e.g., Airbnb, Klarna or Uber. LÄS MER