Sökning: "Virtual Assets"
Visar resultat 11 - 15 av 35 uppsatser innehållade orden Virtual Assets.
11. Taxation of individuals holding cryptocurrencies in Europe : Comparative analysis of Germany, France and Italy
Magister-uppsats, Uppsala universitet/Juridiska institutionenSammanfattning : Modern technologies change economic relations in society and gradually transform the legislative framework. Blockchain-based cryptocurrencies are probably one of the most striking examples. LÄS MER
12. Techno-economic feasibility for residential Local Energy Communities: Case study of Italy
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : The use of renewable energy has proven to be essential for the decarbonisation of the energy system, bringing changes on both the production and consumption side, with an increase of renewable energy in the mix and a change in the role of consumers. From passive actors, Consumers are becoming Prosumers (producers and consumers) of self-generated energy, with the potential of becoming the pillar of the energy sector transition. LÄS MER
13. UNDERSTANDING DIGITAL TWIN: A SYSTEMATIC MAPPING STUDY
Magister-uppsats, Mälardalens högskola/Akademin för innovation, design och teknikSammanfattning : Digital Twin is a concept that refers to a virtual representation of manufacturing elements suchas personnel, products, assets and process definitions, a living model that continuously updatesand changes as the physical counterpart changes to represent status, working conditions, productgeometries and resource states in a synchronous manner [1]. The digital representation providesboth the elements and the dynamics of how a physical part operates and lives throughout its lifecycle. LÄS MER
14. Decentralised finance and its participants : A multifaceted investigation into a new model of organising around capital and finance
Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Juridiska institutionenSammanfattning : .... LÄS MER
15. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. LÄS MER