Sökning: "Virtual Body"

Visar resultat 1 - 5 av 157 uppsatser innehållade orden Virtual Body.

  1. 1. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Ajsha Caca; Sejke Nord; [2023]
    Nyckelord :Heart rate data; biofeedback; VR; virtual reality; fitness bike; health; Pulsdata; biofeedback; VR; virtual reality; träningscykel; hälsa;

    Sammanfattning : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. LÄS MER

  2. 2. A New Approach for Positioning Human Body Models Utilising the 3D-Graphics Program Blender

    Kandidat-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Jesper Eiderbäck; Felix Jahnke; [2023]
    Nyckelord :Human Body Model; HBM; positioning; THUMS; Blender; Radial basis function.; Mänsklig kroppsmodel; HBM; positionering; THUMS; Blender; Radiell Basfunktion;

    Sammanfattning : A finite element human body model (FE HBM) is a detailed virtual model of the human body that, for example, is used for simulating traffic accidents. A problem with HBMs is that there is no simple way to position the HBMs in non-standard positions. LÄS MER

  3. 3. Multiscale & Multiphysics Modelling of Thrust Pad (Air) Bearings

    Master-uppsats, Luleå tekniska universitet/Institutionen för teknikvetenskap och matematik

    Författare :Nipon Roy; [2023]
    Nyckelord :Finite element modelling; Air bearing; Multiphysics simulations; Air lubrication; surface texture; Topology optimization;

    Sammanfattning : Without lubrication, machines are not imaginable to perform over a long period of time and complete their designated operations. With its omnipresent availability, the air is capable of functioning as a lubricant in long operations very efficiently. Moreover, thrust bearings support axial loads and transmit power at the same time under heavy loads. LÄS MER

  4. 4. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mikael Ytterstedt; [2023]
    Nyckelord :Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Sammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER

  5. 5. A Framework for the Ethical Integration of Extended Reality InProduction Training : Considerations For SMEs in The ManufacturingIndustry

    Master-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Tatenda Innocent Chikweya; [2023]
    Nyckelord :Extended reality; XR; Ethics; New technology adoption; Production training; SMEs;

    Sammanfattning : Extended Reality (XR) technologies, including virtual reality (VR), mixed reality (MR) and augmented reality (AR), are increasingly being integrated into production training across various industries. As XR becomes more prevalent, ethical considerations surrounding its implementation become important. LÄS MER