Sökning: "Video Assets"
Visar resultat 1 - 5 av 18 uppsatser innehållade orden Video Assets.
1. Applying ChatGPT in AI-based dynamic video game narrative generation system
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. LÄS MER
2. The effect of red-light sources on the player experience of a horror game level
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. LÄS MER
3. Happy, risky assets: Uncertainty and (mis)trust in non-fungible token (NFT) conversations on Twitter
Magister-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)Sammanfattning : Background: Non-fungible token (NFT) trade has grown drastically over recent years. While scholarship on the technical aspects and potential applications of NFTs has been steadily increasing, less attention has been directed to the human perception of or attitudes toward this new type of digital asset; in particular, about potential concerns that users may have around the use of NFTs. LÄS MER
4. UI of Search on Video Assets: Development of Advanced Features
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : In the cloud based video post-production industry, video files possessing large amounts of metadata is very common. When working with such files, a search interface with functionality that takes advantage of this data, with functions such as filtering, creating specific queries, and searching for the videos content, could greatly increase the ease of use of handling a large amount of files. LÄS MER
5. BIAS - A Unity Asset for Procedurally Generating Cities
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. LÄS MER