Sökning: "Virtual Environments"

Visar resultat 21 - 25 av 367 uppsatser innehållade orden Virtual Environments.

  1. 21. Effects of Virtual Reality and Trajectory Visualization on Neurosurgical Training

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Wippich; [2023]
    Nyckelord :Virtual reality; Trajectory visualization; Neurosurgical education; External Ventricular Drain Placement; Virtuell verklighet; Banvisualisering; Neurokirurgisk utbildning; Externt ventrikulär dräneringsplacering;

    Sammanfattning : With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally Invasive Surgery (MIS) and assistive visualizations. LÄS MER

  2. 22. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER

  3. 23. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  4. 24. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Robin Dahlkvist; [2023]
    Nyckelord :Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Sammanfattning : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). LÄS MER

  5. 25. Knowledge-Based Engineering Application For Fuselage Integration And Cabin Design

    Master-uppsats, Linköpings universitet/Fluida och mekatroniska system

    Författare :Nikhil Bhargav; Vasanth Elangovan; [2023]
    Nyckelord :Commercial aircraft; Liquid Hydrogen; Cabin Design; LH2 Tank Integration; Sustainability; Knowledge Based Engineering; Tank Integration; Web Based Application;

    Sammanfattning : The pace of development in aviation technology is increasing, and there is a constantneed for new concepts to keep up. An innovative concept is desired to reach the netzero emission and sustainability target visualized in Flight path 2050. LÄS MER