Sökning: "Virtual Hand"

Visar resultat 1 - 5 av 174 uppsatser innehållade orden Virtual Hand.

  1. 1. Virtuell klädprovning via AR : En kvalitativ studie om hur virtuell klädprovning via Augmented Reality påverkar en konsuments köpbeslutsprocess

    Kandidat-uppsats, Södertörns högskola/Institutionen för samhällsvetenskaper

    Författare :Filippa Åkesson; Mariama Touray; [2024]
    Nyckelord :AR augmented reality ; virtual clothing fitting; purchase decision process; experience; needs; value creation; AR augmented reality ; virtuell klädprovning; köpbeslutsprocess; upplevelse; behov; värdeskapande;

    Sammanfattning : Digitaliseringen och dess teknologiska utveckling har gett upphov till nya digitala lösningar, däribland AR (Augmented Reality) är ett av de digitala verktyg som under de senaste åren fått en ökad uppmärksamhet bland både chefer och forskare. Augmented reality är ett virtuellt verktyg vars innehåll integreras i en användares uppfattning om den verkliga världen. LÄS MER

  2. 2. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  3. 3. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Elske Ruge; [2023-10-23]
    Nyckelord :Workplace learning; remote work; learning practices; case study;

    Sammanfattning : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. LÄS MER

  4. 4. Moving Air : A Comparative Study of Physical Controllers and Hand Tracking in Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ólafur Konráð Albertsson; [2023]
    Nyckelord :Virtual reality; hand tracking; training; comparative study;

    Sammanfattning : Onboarding is a procedure used to familiarize new employees with the details of a new industry, and VR and AR training are increasingly being used for role-specific medical field experiences. This study aims to explore the affordances and challenges of a task-specific shaped controller vs. a regular controller in a VR training scenario. LÄS MER

  5. 5. Parallel Operation of Grid-Forming Power Inverters

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alessia Camboni; [2023]
    Nyckelord :;

    Sammanfattning : The use of renewable energy sources has been increasing during the last few years, both to obtain a less impacting energy production, and because of the limited fossil resources. Renewable sources are connected to the grid using inverters, which can be controlled in two main modes, grid-following, and grid-forming. LÄS MER