Sökning: "Virtual Space"

Visar resultat 11 - 15 av 285 uppsatser innehållade orden Virtual Space.

  1. 11. Event-Based Visual SLAM : An Explorative Approach

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Johan Rideg; [2023]
    Nyckelord :event camera; neuromorphic; SLAM; visual odometry;

    Sammanfattning : Simultaneous Localization And Mapping (SLAM) is an important topic within the field of roboticsaiming to localize an agent in a unknown or partially known environment while simultaneouslymapping the environment. The ability to perform robust SLAM is especially important inhazardous environments such as natural disasters, firefighting and space exploration wherehuman exploration may be too dangerous or impractical. LÄS MER

  2. 12. Room Impulse Response Interpolation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daníel Thor Wilcox; [2023]
    Nyckelord :Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Sammanfattning : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. LÄS MER

  3. 13. Design space exploration for co-mapping of periodic and streaming applications in a shared platform

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Zhang Yuhan; [2023]
    Nyckelord :Design Space Exploration; Periodically activated tasks; Synchronous dataflow; IDeSyDe; Designutrymmesutforskning; Periodiskt aktiverade uppgifter; Synkron data-flöde; IDeSyDe;

    Sammanfattning : As embedded systems advance, the complexity and multifaceted requirements of products have increased significantly. A trend in this domain is the selection of different types of application models and multiprocessors as the platform. LÄS MER

  4. 14. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  5. 15. Investigation on Enhancing Fire Threat Perception in Virtual Reality through Subject-Expectancy Effect

    Master-uppsats, Lunds universitet/Avdelningen för Brandteknik

    Författare :Hsuan-Ting Liu; [2023]
    Nyckelord :Virtual reality; safe distance; subject-expectancy effect; thermal radiation; placebo effect; fire scenario.; Technology and Engineering;

    Sammanfattning : This thesis examines the use of subject-expectancy effect on enhancing fire threat perception in virtual reality. The study involves a virtual fire scenario design and 33 participants who experience virtual fires of three different scales in the scenario using a head-mounted display as visual and auditory perception and adopting physical movement in real world as their way of locomotion. LÄS MER