Sökning: "virtual exhibitions"

Visar resultat 1 - 5 av 13 uppsatser innehållade orden virtual exhibitions.

  1. 1. Fast Art – A Virtual Fashion Exhibition

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Eva Masiero; [2023]
    Nyckelord :Sustainable Fashion; Virtual Reality; Art; Co-Design;

    Sammanfattning : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). LÄS MER

  2. 2. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  3. 3. Automation of High-accuracy Marking Tasks at MAX IV using the Quadrupedal Robot Spot

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknik

    Författare :Sebastian Gulz-Haake; Nils Karlbrink Malmquist; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : When installing new research equipment at the synchrotron research laboratory MAX IV, a final positional accuracy of tens of microns is usually needed. To obtain that accuracy, initial reference points must be placed within 2 mm from the nominal target points in CAD, in a process referred to as bluelining. LÄS MER

  4. 4. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Tom Lundmark; [2023]
    Nyckelord :Museum; Virtual Reality; Digital Humanities; User Experience; Case study; Engagement; Virtual Heritage;

    Sammanfattning : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. LÄS MER

  5. 5. Entering the Artwork : The Effect of Virtual Reality Affordances on Art Interpretation

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Kristina Lugonja; [2022]
    Nyckelord :Virtual reality; VR exhibitions; affordances; encoding decoding; art; interpretation; tacit learning;

    Sammanfattning : The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new trend shaping the way audiences interact with museums. This research explores the effect of VR experience on art interpretation through an audience reception analysis of two VR exhibitions: Mona Lisa: Beyond the Glass and Dreams of Dalí. LÄS MER