Sökning: "Virtual reality träning"
Visar resultat 1 - 5 av 19 uppsatser innehållade orden Virtual reality träning.
1. Object shape and depth perception in VR
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual reality (VR) for surgical training shows promise in preparing surgeons for complex procedures. However, achieving a high level of realism in VR is essential for the skills acquired to translate effectively into real-world applications. LÄS MER
2. Optimal Gait Control of Soft Quadruped Robot by Model-based Reinforcement Learning
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : Quadruped robots offer distinct advantages in navigating challenging terrains due to their flexible and shock-absorbing characteristics. This flexibility allows them to adapt to uneven surfaces, enhancing their maneuverability. LÄS MER
3. Effects of Virtual Reality and Trajectory Visualization on Neurosurgical Training
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally Invasive Surgery (MIS) and assistive visualizations. LÄS MER
4. Strokerelaterad motorisk funktionsnedsättning i det tidiga skedet : En kartläggning av arbetsterapeutiska interventioner i Sverige
Kandidat-uppsats, Örebro universitet/Institutionen för hälsovetenskaperSammanfattning : Bakgrund: Stroke är en cerebrovaskulär sjukdom som leder till nedsatta motoriska och kognitiva funktioner, och i värsta fall död. Tidiga rehabiliterande interventioner kan lindra funktionsnedsättningars allvarlighetsgrad och i bästa fall återställa dem helt. LÄS MER
5. Does the Use of VR Improve Individuals’ Performance in Sports? : A Scoping Review
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The purpose of this study is to explore if the use of virtual reality (VR) improves performance in sports and examine whether there is empirical evidence supporting this. There is a lack of a common denominator that can be used as a direct comparison between various studies. LÄS MER