Sökning: "XBox 2"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden XBox 2.

  1. 1. Cross punching full body movement game using Godot

    M1-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Erik Blad; [2022]
    Nyckelord :Game-Design; Godot; Full-body movement; Exergame; Exercise; Interractive; Movement game; MediaPipe;

    Sammanfattning : This thesis aims to create an easy to play exergame that can be used by office workers in theirday-to-day work to battle the long-term consequences of a sedentary lifestyle. A sedentarylifestyle can lead to serious health risks such as obesity and diabetes. This gives exergames anopportunity to be implemented in the daily life of the affected. LÄS MER

  2. 2. Application of GEANT4 toolkit for simulations of high gradient phenomena

    Kandidat-uppsats, Uppsala universitet/FREIA; Uppsala universitet/Institutionen för teknikvetenskaper

    Författare :Daniel Persson; [2018]
    Nyckelord :GEANT4; XBox 2; XBox; CERN; CLIC; field emission; vacuum breakdown; dark current; breakdown current; spectrometer; FREIA; accelerator; cavity;

    Sammanfattning : To study electron emissions and dark currents in the accelerating structures in particle colliders, a test facility with a spectrometer has been constructed at CERN. This spectrometer has been simulated in the C++ toolkit GEANT4 and in this project the simulation has been improved to handle new realistic input data of the emitted electrons. LÄS MER

  3. 3. Depth Data Processing and 3D Reconstruction Using the Kinect v2

    Master-uppsats, Linköpings universitet/Datorseende; Linköpings universitet/Tekniska fakulteten

    Författare :Felix Järemo Lawin; [2015]
    Nyckelord :RGB-D; time-of-flight; 3D reconstruction; Kinect v2;

    Sammanfattning : The Kinect v2 is a RGB-D sensor manufactured as a gesture interaction tool for the entertainment console XBOX One. In this thesis we will use it to perform 3D reconstruction and investigate its ability to measure depth. LÄS MER

  4. 4. Kaloriförbrukning vid AVG-utövande : En kvantitativ studie angående fysisk påfrestning

    Kandidat-uppsats, Örebro universitet/Institutionen för hälsovetenskap och medicin

    Författare :Johan Anselmius; [2012]
    Nyckelord :Active video gaming; Your shape; kaloriförbrukning; fysisk aktivitet;

    Sammanfattning : AbstraktInledning Det råder en omfattande hälsoproblematik idag och fysisk inaktivitet är en bidragande orsak. Stillasittandet har ökat i västvärlden och för att fånga även dessa individer erbjuder Tv-spelsmarknaden fysiskt aktiva spel. Handkontroll och stillasittande byts ut mot individens kroppsrörelser. LÄS MER

  5. 5. Exploring Technical and Behavioral Aspects for Public Motion Controlled Applications’ Development Using 3D TOF Camera

    D-uppsats, IT-universitetet i Göteborg/Tillämpad informationsteknologi

    Författare :Abdul Waheed; [2010-09-24]
    Nyckelord :PIA; Motion Controlled; Time-Of-Flight;

    Sammanfattning : Context: Remarkable advances in multimedia games can be seen during recent years. In this thesis a novel way of playing games, merely using human body parts, is under consideration just like XBOX Natal concept [2]. To implement this idea, a newly made 3D Time-Of-Flight (TOF) camera is used to capture the motions i.e. LÄS MER