Sökning: "c- spel"

Visar resultat 1 - 5 av 84 uppsatser innehållade orden c- spel.

  1. 1. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  2. 2. Behavioural comparison of test and field executions of video games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Chloé Marie Porion; [2023]
    Nyckelord :Software Testing; Field Monitoring; Test Monitoring; Video Games; Video Game Modding; Mjukvarutestning; Fältövervakning; Testövervakning; Videospel; Videospel Modding;

    Sammanfattning : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. LÄS MER

  3. 3. State-Sponsored Gambling Advertising

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Författare :Otto Lundbergh; Oliver Ohlin; [2023]
    Nyckelord :Swedish Gambling Market; Gambling Advertising; Svenska Spel; Share of Voice;

    Sammanfattning : Gambling in Sweden is increasing and is a large issue for both individuals and the state. The largest actor on the Swedish market is the state-owned company Svenska Spel which offers gambling services online and with a monopoly runs casinos and physical slot machines. To promote their games, Svenska Spel advertises through multiple channels. LÄS MER

  4. 4. Comparative study of Batch and Instance rendering for static geometry in OpenGL

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Alström; Christoffer Andersson; [2023]
    Nyckelord :Batch rendering; Instance rendering; OpenGL; Static geometry; Frame time; Batch rendering; Instance rendering; OpenGL; Statisk geometri; Frame time;

    Sammanfattning : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. LÄS MER

  5. 5. SYNERGIERS PÅVERKAN PÅ PLAYER SATISFACTION

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Leonard Wahlund; [2022]
    Nyckelord :Synergies; Player satisfaction; Enjoyment; Achievement; Agency;

    Sammanfattning : Denna studie utforskar hur synergier mellan mekaniker påverkar Player satisfaction. Player satisfaction är ett paraplybegrepp som används för att samla termerna enjoyment och achievement. För att utforska detta gjordes en kvantitativ undersökning som utgått från Games Experience Questionnaire. LÄS MER