Sökning: "c- spel"
Visar resultat 1 - 5 av 84 uppsatser innehållade orden c- spel.
1. Sea of Unity – Ett spel för samarbete
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER
2. Behavioural comparison of test and field executions of video games
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. LÄS MER
3. State-Sponsored Gambling Advertising
C-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiSammanfattning : Gambling in Sweden is increasing and is a large issue for both individuals and the state. The largest actor on the Swedish market is the state-owned company Svenska Spel which offers gambling services online and with a monopoly runs casinos and physical slot machines. To promote their games, Svenska Spel advertises through multiple channels. LÄS MER
4. Comparative study of Batch and Instance rendering for static geometry in OpenGL
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. LÄS MER
5. SYNERGIERS PÅVERKAN PÅ PLAYER SATISFACTION
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Denna studie utforskar hur synergier mellan mekaniker påverkar Player satisfaction. Player satisfaction är ett paraplybegrepp som används för att samla termerna enjoyment och achievement. För att utforska detta gjordes en kvantitativ undersökning som utgått från Games Experience Questionnaire. LÄS MER