Sökning: "Instance rendering"

Visar resultat 1 - 5 av 17 uppsatser innehållade orden Instance rendering.

  1. 1. Comparative Study of the Inference of an Image Quality Assessment Algorithm : Inference Benchmarking of an Image Quality Assessment Algorithm hosted on Cloud Architectures

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jesper Petersson; [2023]
    Nyckelord :Machine learning; Cloud Computing; Benchmark; Image Quality Assessment; Maskininlärning; Molntjänster; Jämförelse; Bildkvalitetsbedömning;

    Sammanfattning : an instance has become exceedingly more time and resource consuming. To solve this issue, cloud computing is being used to train and serve the models. However, there’s a gap in research where these cloud computing platforms have been evaluated for these tasks. LÄS MER

  2. 2. Server-Side Rendering in React: When Does It Become Beneficial to Your Web Program?

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Oskar Lyxell; [2023]
    Nyckelord :Server-side rendering;

    Sammanfattning : In recent years the technology of web application development has improved a lot and JavaScript frameworks such as React and Angular have increased in popularity. These frameworks use client-side rendering and have led to the rendering method’s increase in popularity compared to its previous conqueror; server-side rendering. LÄS MER

  3. 3. Comparative study of Batch and Instance rendering for static geometry in OpenGL

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Alström; Christoffer Andersson; [2023]
    Nyckelord :Batch rendering; Instance rendering; OpenGL; Static geometry; Frame time; Batch rendering; Instance rendering; OpenGL; Statisk geometri; Frame time;

    Sammanfattning : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. LÄS MER

  4. 4. "Quelle frasi sono il nostro latino": Idioletti, linguacultura e realia in Lessico famigliare di Natalia Ginzburg : Analisi contrastiva di un campione rappresentativo di due versioni svedesi e della versione originale

    Kandidat-uppsats, Umeå universitet/Institutionen för språkstudier

    Författare :Annika Christerson; [2022]
    Nyckelord :traduttologia; linguacultura; realia; Natalia Ginzburg; idioletti; översättningsteori; Natalia Ginzburg;

    Sammanfattning : In this thesis a comparison is being made between two different translations into Swedish of the Italian novel Lessico famigliare by Natalia Ginzburg from 1963. The first translation (Familjen) was published in 1981 and was made by Ingalisa Munck and the second (Familjelexikon) was made by Johanna Hedenberg and published in 2021. LÄS MER

  5. 5. Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing

    Master-uppsats, Umeå universitet/Institutionen för fysik

    Författare :Katerina Koblik; [2021]
    Nyckelord :Rain simulation; Driving simulator; Particle system; Real-time; GPGPU; Compute shader; Render texture.;

    Sammanfattning : Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realistic driving simulator. Rain is a crucial issue when driving in the real world as it for instance obstructs the driver’s vision. LÄS MER