Sökning: "game rule"
Visar resultat 1 - 5 av 61 uppsatser innehållade orden game rule.
1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept
Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurserSammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER
2. ”Kampen om barnfotboll” : En retorikanalys av barnfotbolldebatten i tävlings- och selekteringsfrågor.
Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humanioraSammanfattning : The purpose of this essay is to provide an overview of the children's football debate in the Swedish press. The study focuses on highlighting who gets to speak, which means of persuasion are used in the debate and whether there have been changes over time. LÄS MER
3. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER
4. Beslutsfattning i speluppbyggnaden hos svenska landslagsspelare i fotboll : En kvantitativ videoanalys av spelintelligens
Kandidat-uppsats, Gymnastik- och idrottshögskolan, GIH/Institutionen för fysiologi, nutrition och biomekanikSammanfattning : Syfte och frågeställningar Arbetet består av en observation av det svenska herr samt juniorlandslaget i fotboll, mer spe-cifikt P15 och P19. Observationen utgår ifrån fyra olika aktioner i speluppbyggnaden. LÄS MER
5. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). LÄS MER