Sökning: "gameplay design"

Visar resultat 26 - 30 av 116 uppsatser innehållade orden gameplay design.

  1. 26. Utilizing Input Simulation for Video Game Test Automation : A Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Auguste Jerlström; [2022]
    Nyckelord :Input Simulation; Interaction Simulation; User Interface; Test Automation; Quality Assurance;

    Sammanfattning : In typical software projects, it is common that half of the development time and cost is spent on testing the software. Software Test Automation is an area that has been rapidly expanding in recent years because of its capacity to test features rapidly and efficiently, but in the Video Game industry, this concept is still in its infancy and common practices are still being developed. LÄS MER

  2. 27. Creating a model for the process of designing a character that the player may form an attachment to

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ivan Kholod; Teemu Laiho; [2022]
    Nyckelord :Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Sammanfattning : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. LÄS MER

  3. 28. Cross punching full body movement game using Godot

    M1-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Erik Blad; [2022]
    Nyckelord :Game-Design; Godot; Full-body movement; Exergame; Exercise; Interractive; Movement game; MediaPipe;

    Sammanfattning : This thesis aims to create an easy to play exergame that can be used by office workers in theirday-to-day work to battle the long-term consequences of a sedentary lifestyle. A sedentarylifestyle can lead to serious health risks such as obesity and diabetes. This gives exergames anopportunity to be implemented in the daily life of the affected. LÄS MER

  4. 29. Refusing the Axe : Undervisning i etik och moral med hjälp av tv-spel enligt Karen Schriers ramverk: EPIC.

    M1-uppsats, Jönköping University/Högskolan för lärande och kommunikation

    Författare :Oskar Nimmersjö; [2022]
    Nyckelord :Etik; tv-spel; undervisning i etik.;

    Sammanfattning : In this essay, the author examines the EPIC (Ethics Practice and Implementation Categorization) framework which stated purpose is to identify and categorize strategies and teaching goals for ​​ethics and morality in video games. This is done by putting the framework into use as intended and then discussing whether it achieves its purpose, and whether it is suitable for use in teaching. LÄS MER

  5. 30. Meaningful Choices : A closer look at the choice design of Detroit: Become Human

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Simon Zeidan Mellqvist; Elena Kappler; [2022]
    Nyckelord :choices; agency; meaningful; decisions; Detroit: Become Human; consequences; narrative;

    Sammanfattning : Single player games with branching narratives are often marketed as having meaningful choices, where the outcome of players’ choices affect the story. But when these games fail to deliver on their promise it allows for frustration and disappointment. LÄS MER