Sökning: "gameplay design"

Visar resultat 16 - 20 av 116 uppsatser innehållade orden gameplay design.

  1. 16. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Linnea Blomqvist; Luca Jakabovics; [2023]
    Nyckelord :;

    Sammanfattning : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. LÄS MER

  2. 17. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William Ahlberg; [2023]
    Nyckelord :Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Sammanfattning : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. LÄS MER

  3. 18. Defining a new Game Genre : Ontological approach to identify and define a new genre of games

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Andreas Larsson; [2023]
    Nyckelord :Genre Classification; Video Games; Vampire Survivors; Gameplay Analysis; Game Mechanics; Game Design; Emerging Game Genres; Genre Ambiguity; Game Development; Player Experience; Genre Definition; Genre Taxonomy; Comparative Analysis; Game Innovation; Gaming Industry; Genre Framework;

    Sammanfattning : This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vampire Survivors" by Poncle (2021, poncle). The objective is to define their genre and explore the possibility of a new genre creation. LÄS MER

  4. 19. Characterization through character design in competitive multiplayer games : A comparative analysis of League of Legends and Valorant

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Robin Ahlgren; Dani-Alys Rizal; [2023]
    Nyckelord :characterization; hero games; League of Legends; multiplayer; narrative; storytelling; Valorant;

    Sammanfattning : League of Legends (Riot Games, 2009) and Valorant (Riot Games, 2020) are both team-based competitive multiplayer games that do not feature any form of story-based game mode, but both feature a large cast of fleshed-out playable characters, each with their own design, backstory, and set of abilities. This study focuses on comparing both games’ approaches to characterization to understand how they incorporate elements of characterization in theircharacter design. LÄS MER

  5. 20. The Evolution Of The Graphic Design Of The GUI In A Multiplayer Online Battle Arena (MOBA) : A case study of the ability icons for champions in League of Legends

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Maximilian von Holtum; Jungbin Sir; [2023]
    Nyckelord :League of Legends; Graphical User Interface; Icons; Graphic Design Principles; Formal Analysis;

    Sammanfattning : The aim of this study is to examine how the Graphical User Interface of League of Legends’ ability icons for champions evolved from 2009-2023. This was done by conductinga formal analysis of three different champions from the game League of Legends that haveundergone Visual and Gameplay Updates. LÄS MER