Sökning: "identification of virtual worlds"

Hittade 4 uppsatser innehållade orden identification of virtual worlds.

  1. 1. Using Membership Categorisation Analysis to Study Identity Creation in the Digital game Dota2

    Magister-uppsats, Södertörns högskola/Institutionen för kultur och lärande

    Författare :Jonathan Clinton; [2014]
    Nyckelord :Membership Categorisation Analysis; MCA; Dota2; Digital games; gaming; identity; identification;

    Sammanfattning : One aspect of the internet that has been discussed in relation to identity creation is whether we can transcend our physical selves when we enter an online environment, thus potentially creating the internet as a space where we could leave our bodies when performing our identity. The purpose of this master thesis is to investigate the accomplishment of membership categorization within the domain of online gaming and through it identity in an online gaming environment. LÄS MER

  2. 2. Game Audio in Audio Games : Towards a Theory on the Roles and Functions of Sound in Audio Games

    Kandidat-uppsats, Ljud- och musikproduktion

    Författare :Rickard Åsén; [2013]
    Nyckelord :Audio game machinery; Sound analysis; Game studies; Roles of sound; Virtual environment; Accessibility; Sound perception; Auditory worlds; Sound functionalities; Transdiegetic communication;

    Sammanfattning : For the past few decades, researchers have increased our understanding of how sound functions within various audio–visual media formats. With a different focus in mind, this study aims to identify the roles and functions of sound in relation to the game form Audio Games, in order to explore the potential of sound when acting as an autonomous narrative form. LÄS MER

  3. 3. Karaktärsskapandets karaktär : En undersökning om karaktärsskapandets betydelse i MMORPGs

    Kandidat-uppsats, Institutionen för datavetenskap, fysik och matematik, DFM

    Författare :Susanne Isaksson; [2011]
    Nyckelord :Character creation; game design; MMORPG; immersion; identification of virtual worlds; online games; Karaktärsskapande; speldesign; MMORPG; Immersion; identifikation i virtuella världar; Onlinespel;

    Sammanfattning : Denna uppsats undersöker vad spelare vill uppleva i sitt karaktärsskapande iolika spel. Syftet med arbetet har varit att få bättre förståelse för vad enanvändare vill ha ut av sin karaktär och sitt karaktärskapande. LÄS MER

  4. 4. The right to health and right to intellectual property in the EU. Analysis of the internal and external policies.

    Magister-uppsats, Lunds universitet/Juridiska institutionen

    Författare :Beata Faracik; [2002]
    Nyckelord :Human Rights Law and Intellectual Property Rights; Law and Political Science;

    Sammanfattning : It is very common nowadays to speak of an ''information society'' in which control of information or information based knowledge has replaced control over matter as an ultimate source of economic power. The intellectual creations protected through patents, trade marks, copyrights etc constitute often a huge part of the companies' intangible assets. LÄS MER