Sökning: "networked game"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden networked game.

  1. 1. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Jakob Forsbacka; Gustav Sollenius; [2023]
    Nyckelord :P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Sammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER

  2. 2. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Detto; [2023]
    Nyckelord :Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER

  3. 3. Activism in MMORPGs: A case studyof the MapleStory player boycott

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Tanzila Hakeem; [2022]
    Nyckelord :Gaming; Consumer Activism; Networked Social Movements; Digital Activism; Fandom; Participation; Consumerism; Globalization; Boycotting; Internet studies; social movements; Participatory politics;

    Sammanfattning : This thesis explores how online gaming has become a central tool for networked social movements to participate in consumer activism. I look at the case study of MapleStory: a Korean MMORPG game and their consumer activism efforts started by the players. LÄS MER

  4. 4. Dynamic Real-Time Fire Propagation for Networked Multiplayer Games

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Iris Kotsinas; Viktor Tholén; [2022]
    Nyckelord :fire simulation; fire propagation; fire; game system; real-time; dynamic system; multiplayer games;

    Sammanfattning : Simulating fire propagation in games can be problematic since it requires immense computational power if the fire is portrayed physically accurate. To decrease the computational power required, simplifications and approximations must be made. LÄS MER

  5. 5. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER