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  1. 1. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :William Melander; Björn Johansson; [2023]
    Nyckelord :games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Sammanfattning : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. LÄS MER