Sökning: "online toxicity"
Visar resultat 1 - 5 av 16 uppsatser innehållade orden online toxicity.
1. Analyzing Toxicity in YouTube Comments with the Help of Machine Learning
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Toxic comments are overall likely to make someone feel uncomfortable and leave a discussion and are therefore potentially problematic. Toxic comments occur online on various social media, and depending on the site, get detected manually or via machine learning algorithms (or both), and removed depending on the severity and other factors. LÄS MER
2. Schadenfreude : I love watching you suffer (In game)
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. LÄS MER
3. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. LÄS MER
4. Does your gender impact your experience inregulated esports communities? Analyzingexperiences and contributions from participants inan esports Discord server
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : With the growth of esports in recent years, it has become important to study different aspects of thedigital footprints that come with it. Esport is a form of sport competition using video games whereplayers or teams compete against each other using certain games in a competitive environment,governed by rules and regulations. LÄS MER
5. Bortom skärmen : En undersökning kring förebyggandet av toxicitet och främjandet av goda sociala interaktioner i online-spelmiljöer.
Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknikSammanfattning : This paper examines social aspects of computer and video gaming, includingplayers' perceptions of socialization surrounding gaming, its importance to theplayers, as well as factors that can lead to bad behavior online. In addition, adesign process based on the research results is showcased. LÄS MER