Sökning: "prototype"

Visar resultat 1 - 5 av 3844 uppsatser innehållade ordet prototype.

  1. 1. Designing a Shared Listening Experience for an Audiobook Streaming Service : A UX and UI Project

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för visuell information och interaktion; Uppsala universitet/Avdelningen för visuell information och interaktion

    Författare :Mikaela Eriksson; Vilma Reponen; [2021]
    Nyckelord :User Experience; User Interface; UX; UI; Design; Personas; User Research; User Testing; Iterative Design; Contextual Design; Prototyping; Mobile Application; Figma; Sketch; Protopie; Storytel;

    Sammanfattning : This study, done in collaboration with Storytel, aimed to investigate whether a shared audiobook live listening experience would add value to users of the Storytel app and how such a feature could be designed in terms of User Experience and User Interface. The purpose was to determine the minimal viable product (MVP) and if live listening with others is interesting in itself or else, what is the most basic interaction type required in connection to the listening. LÄS MER

  2. 2. The UX of AI-Augmented Question Generation

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Hanna Tydén; Inger Gundersen; [2021]
    Nyckelord :Interaction Design; User Experience; Question Generation; Usability Testing; E-learning; Technology and Engineering;

    Sammanfattning : The demand for improved digital learning tools has increased over the recent years, and got an additional boost from the Covid-19-pandemic. Many companies use artificial intelligence to improve their systems, one use case being question generation. LÄS MER

  3. 3. Sustainable Development of Neurofeedback Device

    Master-uppsats, KTH/Maskinkonstruktion (Inst.)

    Författare :Daniel De Geer; [2021]
    Nyckelord :Sustainable development; Life Cycle Assessment; Design for Disassembly; Eco Design; Life Cycle Scenarios; Hållbar utveckling; Livscykelanalys; Design för demontering; Eco Design; Scenarion för livscykel;

    Sammanfattning : Mendi (Mendi, 2020) is a company founded to provide accessibility of brain enhancement training to the ordinary citizen, they reside in Stockholm, Sweden. The Mendi brain training headset has been developed to aid users using neurofeedback. LÄS MER

  4. 4. THE DESIGN OF A MOBILE APP TO PROMOTE YOUNG PEOPLE’S DIGITAL FINANCIAL LITERACY

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Yi Zhang; [2020-12-08]
    Nyckelord :digital finance literacy; mobile learning; digital nudges;

    Sammanfattning : Purpose:With the popularity of Digital Financial Services (DFS), Digital Financial Literacy learning has been positioned as an essential ingredient for filling in people’s knowledge gaps and achieving their lifelong financial well-being. Therefore, this capstone project developed a mobile app to promote people’s digital financial literacy. LÄS MER

  5. 5. WOMENʼS WOVEN WEB - Activating the Biographical Dictionary of Swedish Women through Social Network Narratives

    Master-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Författare :Alvarez Díaz María Guadalupe; [2020-11-23]
    Nyckelord :Social Network Analysis; SNA; mixed methodologies; lexikon; SKBL; IDN; Interactive Digital Narratives; kvinnor; kvinnorörelse; kvinnohistoria; kvinnliga studier; hemslöjd; textilkonst; mönsterritare; slöjdare; 1800-talet; 1900-talet; konstnärer; formgivning; kulturhistoria; pionjärer; entreprenörer; visualiseringar; socialt nätverk; kontakt; tekniska skolor; digital humaniora; lexicon; Swedish domestic handicraft; Swedish textile art; 19th Century; 20th Century; Swedish Technical schools; pioneers; entrepreneurs; network visualizations; female studies; digital humanities;

    Sammanfattning : When the Biographical Dictionary of Swedish Women (Svenskt kvinnobiografiskt lexikon, SKBL), became freely available online, it opened the opportunity to examine and transform its text-based content in new ways. The purpose of this project is to apply and reflect on explorative visualizations of social networks as a method for presenting and analysing data from SKBL. LÄS MER