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Visar resultat 1 - 5 av 20 uppsatser som matchar ovanstående sökkriterier.

  1. 1. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Robin Dahlkvist; [2023]
    Nyckelord :Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Sammanfattning : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). LÄS MER

  2. 2. Developing a Virtual Reality Bicycle Simulator in Unity for Traffic Safety Research Integration

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Hampus Norén; [2022]
    Nyckelord :VR; Virtual reality; Bicycle simulator; Immersion; Presence; Cybersickness; Simulator sickness; VRSQ; SPES; Unity; Digital twin; Video analysis;

    Sammanfattning : This thesis focuses on the development and utilization of a virtual reality bicycle simulator for the purposes of traffic safety research. The bicycle simulator is developed using a virtual reality head mounted display (HMD) and commercially available hardware and software in the Unity framework. LÄS MER

  3. 3. Thrill vs. Cybersickness : A study on camera settings’ impact on immersion and cybersickness in VR Racing Games.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ivan Fomenko; Taninwat Kaewpankan; [2022]
    Nyckelord :Camera Shake; Cybersickness; Sense of Speed; Simulated Racing Games; Speed Perception; Virtual Reality;

    Sammanfattning : Among the biggest challenges in the development of VR has been creating an overall sense of immersion and presence as well as finding methods to reduce cybersickness. These aspects have been major obstacles to the widespread adoption of virtual reality since its existence. LÄS MER

  4. 4. Human mind, embodiment, and the sense of presence in Virtual Reality : Cybersickness and mental models to mitigate it

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Otto Holmgren; [2021]
    Nyckelord :VR; Virtual Reality; VR Interaction; HMD; Cybersickness; Presence; Immersion;

    Sammanfattning : An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness. Literature is suggesting that cybersickness and the sense of “presence” in VR are two inversely related factors. LÄS MER

  5. 5. Att leva tills vi dör : ett salutogent och holistiskt perspektiv på utemiljöns användning och betydelse inom palliativ vård

    Master-uppsats, SLU/Dept. of People and Society

    Författare :Catharina Stenmo; [2021]
    Nyckelord :hospice; vårdmiljöer; välbefinnande; utemiljö; evidensbaserad hälsodesign; naturbaserade interventioner; naturunderstödda interventioner; natur; naturens effekt; smärta; total smärta; Cicely Saunders;

    Sammanfattning : Cicely Saunders grundade inte bara ett hospice utan startade också en världsvid rörelse inom vården för döende och deras anhöriga. Ramverket bestod av en större förståelse för vad det innebär att vara i livets slutskede och hur lidandet kan lindras. LÄS MER