Sökning: "stereoscopy"

Visar resultat 1 - 5 av 10 uppsatser innehållade ordet stereoscopy.

  1. 1. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail

    Master-uppsats, Linköpings universitet/Institutionen för teknik och naturvetenskap

    Författare :Ludvig Erlander Klein; [2023]
    Nyckelord :Computer science; VR; Virtual Reality; Retail; Web shopping; User Experience; UX; Furniture shopping;

    Sammanfattning : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. LÄS MER

  2. 2. Continuous Balance Evaluation by Image Analysis of Live Video : Fall Prevention Through Pose Estimation

    Master-uppsats, KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Författare :Henrik Runeskog; [2021]
    Nyckelord :Fall prevention; balance estimation; center of mass; center of pressure; human pose estimation; human keypoint detection; Fallprevention; balansestimering; tyngdpunkt; tryckcentrum; kroppshållningsestimation;

    Sammanfattning : The deep learning technique Human Pose Estimation (or Human Keypoint Detection) is a promising field in tracking a person and identifying its posture. As posture and balance are two closely related concepts, the use of human pose estimation could be applied to fall prevention. LÄS MER

  3. 3. Unfolding the Assemblage : Towards an Archaeology of 3D Systems

    Master-uppsats, Stockholms universitet/Filmvetenskap

    Författare :Artem Rakov; [2020]
    Nyckelord :3D; stereoscopy; digital; analogue; recording; capturing; projection; viewing; eyewear; the observer; media archaeology; hardware; software; reverse engineering; machine time; non-linearity; materiality;

    Sammanfattning : Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurred in the medium during the 21st century. A common perception in these strands of research is that in comparison to the production workflows employed in the analogue era, the 3D compositions that are being crafted through the aid of the ever-evolving digital technology have made 3D develop for the better. LÄS MER

  4. 4. Impact of using mixed reality visualization to augment the exploration and analysis of water contamination events in a simulated car engine

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Terese Nothnagel; [2017]
    Nyckelord :Virtual Reality; Mixed Reality; Visualization; Quality control in engineering design; simulated car engine; user experience;

    Sammanfattning : The aim of this thesis is to understand the impact of virtual reality (VR) on user's performance and experience in practical industrial applications. In particular, I collaborated with Volvo Cars supporting their current engineering design practices. VR has the potential to augment and thereby improve a person's observational analysis. LÄS MER

  5. 5. Evaluation of 2D and 3D Map Presentation for Geo-Visualization

    Kandidat-uppsats, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Författare :Leonor Carvalho; [2011]
    Nyckelord :;

    Sammanfattning : With increasingly available stereoscopic technology and techniques, it is interesting to investigate new ways of representing information using stereoscopy. Within this context a user study was performed to compare if it is worthwhile to use 3D map presentations over 2D, and to identify how much a 3D stereoscopic map can be slanted without losing the perception of information. LÄS MER