Sökning: "virtual ethnographic"

Visar resultat 6 - 10 av 23 uppsatser innehållade orden virtual ethnographic.

  1. 6. Welcome to VRChat : An ethnographic study on embodiment and immersion in virtual reality

    Master-uppsats, Stockholms universitet/Socialantropologiska institutionen

    Författare :Rasmus Asshoff; [2022]
    Nyckelord :Virtual reality; Mimicry; Avatars; Identity; Embodiment; Immersion; VRChat;

    Sammanfattning : This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. LÄS MER

  2. 7. Sketching in VR for landscape architects : exploring new possibilities

    Master-uppsats, SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Författare :Johanna Wahlström; [2021]
    Nyckelord :VR; virtual reality; Immersive Environments Creative process; creative; experimentation; exploration; sketching; digital; intuition; spatiality; landscape architecture; architecture; design; 3D;

    Sammanfattning : The sketching possibilities in VR are getting increasingly more available for people without in-depth programming and computer skills. Previous research has shown that using VR in the sketching process by landscape architects increases the understanding of spatiality, reduces the cognitive load, enhances communication, and gives confidence to the user. LÄS MER

  3. 8. Augmented Urban Values : Virtual Gothenburg as a place for citizen dialogue and shared lived experiences

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sanna Klefbom; [2021]
    Nyckelord :social design; digital twins; smart cities; civic engagement;

    Sammanfattning : In the domain of social design, this thesis introduces a design project that explores a place-centric view on interaction design to address issues of participation, representation, and place. The project aims to envision possible futures of city-scaled digital twins as places that enable collective engagement within communities and between citizens and cities. LÄS MER

  4. 9. Churchdemic : A digital ethnographic study of religious online practices in Hillsong church Sweden during Covid-19

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Elizaveta Grozman; [2021]
    Nyckelord :Affordance; Mediatization of religion; Media effects; Hillsong; Covid-19; Online church;

    Sammanfattning : This thesis analyses the negative and positive effects of the COVID-19 pandemic on the religious practices of the pentecostal Hillsong church in Malmö, Sweden. To do so it draws on theoretical concepts of affordance, mediatization of religion, and media effects, in order to explore what emerged through digital ethnographic research that included church event observations, interviews, and qualitative surveys. LÄS MER

  5. 10. “OTHERWISE YOU CAN PLAY DRIVING THE BOAT ON YOUR PLAYSTATION INSTEAD”:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Anastasia Skarpeti; [2020-11-17]
    Nyckelord :Simulator training; sociocultural approach; maritime education; material fidelity; interactional fidelity; environmental fidelity;

    Sammanfattning : Purpose: This thesis aims to investigate how the training process occurred during a simulatorbased exercise in maritime education, examining if and how aspects of realism during simulation co-construct the outcome of the students’ learning experience. The main focus is on inspecting the relationships between human and material agents to show how these elements contribute to the learning process. LÄS MER