Sökning: "virtual reality and education"

Visar resultat 1 - 5 av 62 uppsatser innehållade orden virtual reality and education.

  1. 1. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  2. 2. Fast Art – A Virtual Fashion Exhibition

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Eva Masiero; [2023]
    Nyckelord :Sustainable Fashion; Virtual Reality; Art; Co-Design;

    Sammanfattning : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). LÄS MER

  3. 3. A VR carbon emissions calculator game to encourage sustainable lifestyle

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Hongyi Luo; [2023]
    Nyckelord :;

    Sammanfattning : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. LÄS MER

  4. 4. Effects of Virtual Reality and Trajectory Visualization on Neurosurgical Training

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Wippich; [2023]
    Nyckelord :Virtual reality; Trajectory visualization; Neurosurgical education; External Ventricular Drain Placement; Virtuell verklighet; Banvisualisering; Neurokirurgisk utbildning; Externt ventrikulär dräneringsplacering;

    Sammanfattning : With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally Invasive Surgery (MIS) and assistive visualizations. LÄS MER

  5. 5. Do higher levels of immersion in driving simulators lead to faster learning?

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Holgersson; [2023]
    Nyckelord :Driver education; driving simulation; simulation fidelity; fidelity; visual fidelity; immersion; simulator study; learning;

    Sammanfattning : As technology is becoming ever more present in the world, the use of simulators as a teaching tool is more prevalent than ever, with good evidence to back up their usefulness. Drivers’ education is one area among many that is seeing this change. LÄS MER