Sökning: "2D games"
Visar resultat 11 - 15 av 75 uppsatser innehållade orden 2D games.
11. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. LÄS MER
12. Evolved cellular automata for 2D video game level generation
Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. LÄS MER
13. Creating a model for the process of designing a character that the player may form an attachment to
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. LÄS MER
14. Colours and context : A study on how colour expectations change depending on the narrative context
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The purpose of this study was to research what effect a game narrative can have on players’ colour expectations in a game scene. To answer the proposed research question a practical experiment was conducted. LÄS MER
15. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER