Sökning: "2D games"

Visar resultat 11 - 15 av 75 uppsatser innehållade orden 2D games.

  1. 11. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Rafael Dolfe; [2022]
    Nyckelord :Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Sammanfattning : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. LÄS MER

  2. 12. Evolved cellular automata for 2D video game level generation

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Amir Khodabakhshi; Adel Sabanovic; [2022]
    Nyckelord :Procedural content generation; PCG; cellular automata; genetic algorithm; evolved cellular automata;

    Sammanfattning : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. LÄS MER

  3. 13. Creating a model for the process of designing a character that the player may form an attachment to

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ivan Kholod; Teemu Laiho; [2022]
    Nyckelord :Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Sammanfattning : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. LÄS MER

  4. 14. Colours and context : A study on how colour expectations change depending on the narrative context

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Klara Pranke; Theodor Jensen; [2022]
    Nyckelord :Colour; psychology; association; narrative; games.; Färg; Psykologi; association; narrativ; spel;

    Sammanfattning : The purpose of this study was to research what effect a game narrative can have on players’ colour expectations in a game scene. To answer the proposed research question a practical experiment was conducted. LÄS MER

  5. 15. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Adam Bengtsson; [2022]
    Nyckelord :Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Sammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER