Sökning: "Counter-strike"

Visar resultat 11 - 15 av 35 uppsatser innehållade ordet Counter-strike.

  1. 11. Predicting the Amount of Professional Matches for Three Different Esports : A time series analysis

    Kandidat-uppsats, Uppsala universitet/Statistiska institutionen

    Författare :Christopher Englesson; Ludvig Karlin; [2021]
    Nyckelord :Naïve; ARIMA; Neural Networks; seasonality; forecasting; esports.;

    Sammanfattning : In this paper, we will look at the compatibility of different forecasting methods applied to  time series data in esports, specifically three esports, League of Legends, Counter Strike:Global Offensive and Defence of the Ancients 2. The purpose of the study is to assess whether forecasting the amount of professional esport matches for the first three months of 2021 is possible and if so, how accurately. LÄS MER

  2. 12. Narratives of Career Pathways of Esports Athletes

    Magister-uppsats, Högskolan i Halmstad/Akademin för hälsa och välfärd

    Författare :Andres Ramos; [2021]
    Nyckelord :escapism; narrative analysis; transition; video games; eskapism; narrativ analys; videospel; övergång;

    Sammanfattning : Competitive video gaming has become one of the fastest-growing sporting disciplines. Aspiring esporters face many challenges that can threaten their prospective career timespan, and lead to post-career difficulties. The objectives was to explore the career narratives of Swedish esports athletes. LÄS MER

  3. 13. Ljuddesignen i tävlingsinriktade spel och dess påverkan på prestation : Hur påverkar förändrad ljuddesign spelarprestation i CS:GO?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Philip Lind; [2021]
    Nyckelord :informativ ljuddesign; tävlingsinriktade spel; Counter Strike: Global Offensive;

    Sammanfattning : 6 personer deltog i en undersökning där ljuddesignen i Counter Strike: Global Offensive (2012) modifierades för att undersöka om deltagarnas prestation förändrades på grund av detta. En fördjupning i informativ ljuddesign i digitala spel utförs i rapporten med syfte att ge modifieringen stöd, då de ljud som förändrades var de mest informativa ljuden i spelet. LÄS MER

  4. 14. The Perceived Value Of Loot Boxes : A Qualitative Study On The Service Outcome Of Loot Boxes

    Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013)

    Författare :Albin Johansson; Sebastian Grönström; [2020]
    Nyckelord :service outcome; loot boxes; customer perceived value; customer value creation; video game industry;

    Sammanfattning : In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. LÄS MER

  5. 15. Competitive Level Design : A study on Counter-Strike: Global Offensive Level Design

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jeppe Willatzen; Edin Karakurt; [2020]
    Nyckelord :Kompetitiv; Competitive; Counter-Strike; CS:GO; Level Design;

    Sammanfattning : Counter-Strike: Global Offensive stands as one, if not the most popular competitive video game of all time. In fact, tens of millions are awarded at Esports tournaments – a testament to the game’s popularity. As such, game designers should seek to understand exactly why the Counter-Strike series is so popular. LÄS MER