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Visar resultat 1 - 5 av 22 uppsatser som matchar ovanstående sökkriterier.

  1. 1. cARcassonne for Hololens 2 - Improving UX through UI

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Kevin Bjørn Roulund Wilken; [2023]
    Nyckelord :AR; Augmented Reality; Hololens; UX; User Experience; UI; User Interface; Board Games; AR Games; Carcassonne; DSRM; IT;

    Sammanfattning : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. LÄS MER

  2. 2. Balancing Interoperability and Data Sensitivity: A Design Science approach to building a zero-knowledge API for Healthcare Data

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Suranga Ruwan Sampath Gunawardana; [2023]
    Nyckelord :Design Science Research Methodology DSRM ; Application Programming Interfaces API ; Interoperability; Platform; Health care Context;

    Sammanfattning : The aim of the study was to develop a platform to monitor and evaluate care homes using heterogeneous data sources for a French startup company. The study found that there was no current system to supervise healthcare resources in these facilities with live data. LÄS MER

  3. 3. Converting a Tabletop Serious Game Into a Digital Version

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Joanna Gladh; [2023]
    Nyckelord :serious games; digital conversion; game development; unity;

    Sammanfattning : The digital age has launched numerous opportunities for game developers, yet the transition from traditionaltabletop games to digital platforms presents a unique set ofchallenges. This thesis delves into the intricacies of this transition. LÄS MER

  4. 4. Användarupplevelsen av en chatbot som digital medarbetare : i organisationer med skiftgående personal

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Anna Långström; [2022]
    Nyckelord :användarupplevelse; digital medarbetare; chatbot; designprinciper;

    Sammanfattning : Chatbotar kan användas som digitala medarbetare i exempelvis organisationer med behov av ökad tillgänglighet. Tidigare studier visat att användarnas upplevelser av digitala medarbetare har inverkan på motivationen att återkomma till dessa. LÄS MER

  5. 5. StrideLang : Creation of a Domain-Specific Threat Modeling Language using STRIDE, DREAD and MAL

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lazar Cerovic; [2022]
    Nyckelord :Meta attack language; Domain specific language; Attack graphs; Threat modeling; STRIDE; DREAD; Attack simulation; Cyber defence; Meta attack language; Domänspecifika språk; Attack grafer; Hotmodellering; STRIDE; DREAD; Attack simulering; Cyberförsvar;

    Sammanfattning : Cybersecurity is still one of the main challenges of the digital era for organizations and individuals alike. Threat modeling is an important tool for building systems that are reliable and secure. The research question for this study is to create a domain specific language (DSL) with the Meta Attack Language (MAL), STRIDE and DREAD. LÄS MER