Sökning: "GPU Computation"

Visar resultat 21 - 25 av 51 uppsatser innehållade orden GPU Computation.

  1. 21. A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke

    Kandidat-uppsats, Stockholms universitet/Numerisk analys och datalogi (NADA)

    Författare :Yiyang He; [2018]
    Nyckelord :Visualization; Physically Based; Pipeline; Real-Time; Dynamic Simulation; Combustion; Fire; Explosion; Smoke; Thick Smoke; Computer Graphics; PDE; Numerical Methods; Grid Based; Navier-Stokes Equation; Imcompressible Fluid; Radiative Transfer Equation; RTE; Volumetric Illumination; Volumetric Rendering; Volumetric Global Illumination; Distant Light Source; Volumetric Global Shadow; Local Shadow Approximation; Black-body Radiation; Poisson Solver; Spectroscopy; Fire Color; Color Reproduction; Tone Mapping; Color Temperature; Color Matching Function; Tristimulus; CIE Standard Observer; Color Space; XYZ; RGB; GPU; GPGPU; ComputeShader; DirectX 12; Unity; C#;

    Sammanfattning : With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one important research direction in computer graphics. LÄS MER

  2. 22. Hardware accelerator for SOM based DNA sequencing Algorithm

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Prashant Sharma; [2018]
    Nyckelord :;

    Sammanfattning : The prevalent experience based diagnosis of health problem are often incorrect. Different aspect of this problem are microorganism’s adaptation of antibiotics and effectiveness of the generic medicines on each individual etc. The DNA sequencing based diagnosis is evolving to deal with this problem. LÄS MER

  3. 23. Performance Evaluation of Boids on the GPU and CPU

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Sebastian Lindqvist; [2018]
    Nyckelord :boid; ABM; agent based model; GPGPU;

    Sammanfattning : Context. Agent based models are used to simulate complex systems by using multiple agents that follow a set of rules. One such model is the boid model which is used to simulate movements of synchronized groups of animals. LÄS MER

  4. 24. FPGA-BASED HYBRID COMPUTING FOR ESS LINAC SIMULATOR.

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Arun Jeevaraj; [2017]
    Nyckelord :Hybrid Computing; OpenCL; FPGA; Linear Accelerator; Heterogeneous computing; Technology and Engineering;

    Sammanfattning : The thesis explores efficient implementation strategies for the European Spallation Source (ESS) linear accelerator simulator. The target simulator needs to run at real time, requires high computation accuracy, and should be scalable for high density beam scenarios. LÄS MER

  5. 25. Implementation of Fast Real-Time Control of Unstable Modes in Fusion Plasma Devices

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Institutionen för fysik och astronomi

    Författare :Martin Lundberg; [2017]
    Nyckelord :Fusion plasma; MHD control; CUDA;

    Sammanfattning : In recent years, multi-core graphics processing units (GPUs) have been increasingly used by researchers for other purposes than rendering graphics. This thesis presents the implementation of GPU computing for real-time control of plasma instabilities known as resistive wall modes at the EXTRAP T2R fusion plasma device. LÄS MER