Sökning: "Game Engines"

Visar resultat 1 - 5 av 46 uppsatser innehållade orden Game Engines.

  1. 1. The game changer. Hur AI förändrar undervisning i biologi.

    Kandidat-uppsats, Göteborgs universitet / Instiutionen för biologi och miljövetenskap

    Författare :Loay Awad; Patrik Behre; [2023-11-07]
    Nyckelord :Science education; biology education; artificial intelligence; teaching methods;

    Sammanfattning : The purpose of this work has been to analyze how the implementation of AI in high school has affected biology education from the perspectives of both teachers and students. The study has examined how the increased presence of AI in education affects students' learning ability and how AI can assist the teacher in biology education. LÄS MER

  2. 2. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  3. 3. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER

  4. 4. A quantitative comparison between C, C++ and Rust : Loading data in the context of a game engine

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jan Wilhelm Pontus Johansson; [2023]
    Nyckelord :Rust; c; c ; loading; asynchronous; synchronous;

    Sammanfattning : Comparisons of programming languages within a game engine context are rare, and the data that exists usually only compare the most prominent languages of their time. C, C++ and Rust are three comparable languages, with C and C++ being two of the older, but very high performing, languages. LÄS MER

  5. 5. Animation Graph

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Jonathan Berg; [2023]
    Nyckelord :animation; graph; dataflow; game development;

    Sammanfattning : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. LÄS MER