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Hittade 5 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Rasmus Wikström; [2023]
    Nyckelord :Uncanny Valley; Sound Design; Sound Engineering; Fear; Scary Games;

    Sammanfattning : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. LÄS MER

  2. 2. Skräckspelets klingandes värld : En studie om hur musikalisk ljuddesign påverkar perceptionen

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälle

    Författare :Marvin Varjus; [2023]
    Nyckelord :Skräckspel; ljuddesign; tv-spel; Das Unheimliche; spelmusik; tystnad; rädsla;

    Sammanfattning : Föreliggande arbete har undersökt musik och ljuds roll i skräckspel och dess olika komponenter. De perspektiv som lyfts fram utgår från tre olika yrkesroller inom spelbranschen; kompositörer, ljuddesigners och programmerare. LÄS MER

  3. 3. Examining the role of soundscapes for player experience : A Case Study of Darkwood

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sam Aziminejad; Alexander Agfemalm; [2023]
    Nyckelord :;

    Sammanfattning : This study is about audio design in horror games, by looking at the horror game Darkwood. Its goal is to answer the questions on how the soundscape of Darkwood affects player experience, what sounds Darkwood utilizes, and what emotional registers it evokes. LÄS MER

  4. 4. The Impact of Sound on Player Experience - A literature study on how players experience the encounter with sound in horror-games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Sebastian Wöhrman; Nael Ningalei; [2018]
    Nyckelord :Artificial Intelligence; Player experience; State of emotion; Sound impact; Horror-game sound; Heart rate;

    Sammanfattning : Player decision modeling can provide useful guidance to understand player performance in games. This information is used to increase consideration of player characteristics from the user’s perspective and develop more user-centered video games. LÄS MER

  5. 5. IDR "Interaktionsdesignad rädsla"

    Kandidat-uppsats, Malmö högskola/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Martin Bergöö; [2006]
    Nyckelord :horror games; game experience; fright; fear; psychological feelings; frightening objects; teleportation;

    Sammanfattning : This essay focuses on the possibilities and problems that come with having teleportation mixed with horror and fear and not having monsters in fear games. How it is to play a horror game without enemies and just being able as an Interactiondesigner to relay on the psychological feeling within the player, if the feeling is more than enough if the player him self get to fantasies and let their deepest fright feelings take over. LÄS MER