Sökning: "IT Functionalities"

Visar resultat 1 - 5 av 384 uppsatser innehållade orden IT Functionalities.

  1. 1. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  2. 2. Smart Contract Maturity Model

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Jordy Jordanus Cornelius van Raalte; [2023]
    Nyckelord :smart contracts; maturity models; smart contract problems; blockchain; proof of work; proof of stake; smart contract implementation problems; smart contract use cases; smart contract challenges; smart contract opportunities; bitcoin; Ethereum; Hyperledger fabric; Codra; Ethereum smart contracts; smart contract platforms; maturity models and CMMI maturity model;

    Sammanfattning : A smart contract is a recently emerging technology which enables agreement to be automatable by computers and enforceable by legal enforcement or tamper-proof execution of code. A majority of smart contracts are run on the blockchain which enables smart contract transactions without a central authority. LÄS MER

  3. 3. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Máté Károly Tóth; [2023]
    Nyckelord :Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Sammanfattning : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. LÄS MER

  4. 4. EcoBot : study design and development of a persuasive FSM-free Chatbot for energy saving

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Francesco Milano; [2023]
    Nyckelord :chatbot; context management; persuasive strategies; domestic energy saving; smart appliances; sustainability.; chatbot; kontexthantering; övertygande strategier; hushållsenergibesparing; smarta apparater; hållbarhet;

    Sammanfattning : This study presents the development and evaluation of a conversational agent, EcoBot, designed to inform users about their energy habits and persuade them to save more energy when at home, to help fight climate change and energy waste. To reach this goal, three persuasion strategies were first identified: Feedback, to give users personalized suggestions based on their habits, Goal Setting, to set and track consumption goals for the user’s domestic appliances, and Social Comparison, to compare the user’s consumption with that of others. LÄS MER

  5. 5. Användarbehov för sannolikhetsberäknande appar för användning under en match i krigsspel

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Marcus Hedenberg; Sverker Berggren; [2023]
    Nyckelord :Wargame; Warhammer 40k; App Development; Ongoing Match; Probability; Krigsspel; Warhammer 40k; Apputveckling; Pågående match; Sannolikhet;

    Sammanfattning : I den här studien så utvecklades en app som kan räkna ut och visa sannolikhetsfördelningen av skada som enheter gör i Warhammer 40k. Syftet var att appen skulle fungera som ett hjälpmedel för spelare där den ger information som är viktig för många av valen man gör i spelet. LÄS MER