Sökning: "Multiagent"

Visar resultat 1 - 5 av 37 uppsatser innehållade ordet Multiagent.

  1. 1. Coordinate­Free Spacecraft Formation Control with Global Shape Convergence under Vision­Based Sensing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Omid Mirzaeedodangeh; [2023]
    Nyckelord :Bispherical Coordinates; 3D Formation Control; Spacecraft Formation Flying; Multiagent Systems; Prescribed Performance Control; Vision-Based Sensing; Bisfäriska Koordinater; 3D Formationskontroll; Rymdfarkostformationsflygning; Multiagentsystem; Föreskriven Prestandakontroll; Synbaserad Avkänning;

    Sammanfattning : Formation control in multi-agent systems represents a groundbreaking intersection of various research fields with lots of emerging applications in various technologies. The realm of space exploration also can benefit significantly from formation control, facilitating a wide range of functions from astronomical observations, and climate monitoring to enhancing telecommunications, and on-orbit servicing and assembly. LÄS MER

  2. 2. Designing and Implementing a Human-Machine Interface in Safe Plug and Produce Systems

    Master-uppsats, Högskolan Väst/Institutionen för ingenjörsvetenskap

    Författare :Nivin Vijayan; [2023]
    Nyckelord :Plug-and-Produce; Safety; HMI; Simulation;

    Sammanfattning : This thesis introduces a Human-Machine Interface (HMI) developed to enhance safety and efficiency in Configurable Multiagent Systems (CMAS) operating in Plug-and-Produce robot cells. The HMI addresses challenges related to flexible CMAS configurations, specifically addressing collision detection difficulties. LÄS MER

  3. 3. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marco Molinari; [2023]
    Nyckelord :Chess; Perturbation; Saliency maps; Multiagent; Reinforcement Learning; Schack; Perturbation; Saliency maps; Multiagent; Reinforcement Learning;

    Sammanfattning : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. LÄS MER

  4. 4. Distance-Based Formation Control, Maneuvering and Flip Ambiguity Avoidance in Multi-Agent Systems

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kristoffer Germalm; Yassir Fiddi; [2023]
    Nyckelord :;

    Sammanfattning : Formation control is a fundamental concept in the field of robotics, where a group ofagents is directed to achieve a specific formation or pattern. This report investigates decentralizeddistance-based formation control strategies for multiagent formation control, with a focus on controllaw design dealing with flip ambiguity issues, and centroid maneuvering. LÄS MER

  5. 5. Using Backward Chained Behavior Trees to Control Cooperative Minecraft Agents

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Justin Salér; [2023]
    Nyckelord :Behavior-Based Systems; Multi-Agent Systems; Behavior Trees; Minecraft; Beteendebaserade system; multiagentssystem; beteendeträd; Minecraft;

    Sammanfattning : This report presents a strategy to control multiple collaborative intelligent agents acting in a complex, versatile environment. The proposed method utilizes back-chained behavior trees and 1-to-1 task distribution. The agents claim a task, which prevents other agents in the system to start working on the same task. LÄS MER