Sökning: "Perlin"

Visar resultat 11 - 15 av 24 uppsatser innehållade ordet Perlin.

  1. 11. Performance comparison of parallel turbulent noise evaluation with different gradient selection methods

    Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Alexander Lingtorp; Simon Mossmyr; [2017]
    Nyckelord :;

    Sammanfattning : Noise is of vital interest in many parts of computer sciene, especially in the computer graphics eld where noise is used to create nature-like e ects. Perlin’s 1985 algorithm to generate noise remains the most pop- ular in spite of many alternatives having been presented over the years. LÄS MER

  2. 12. A Study on Controllability for Automatic Terrain Generators

    Kandidat-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Anton Arnoldsson; [2017]
    Nyckelord :Procedural Content Generation; PCG; Controllability; Usability; Designability; Expressive Range; QUIM; Quality in Use Integrated Map; GDQA; Graphical Dynamic Quality Assessment; Perlin; Worley; advanced generator; test participant; terrain generator; automatic generation;

    Sammanfattning : Procedural Content Generators (PCG) typically excel at generating a large amount of content in a short period of time. Whilst this is making PCG very applicable for the game industry, simplistic implementations of PCG lack in Usability whereas complex implementations of PCG lack in Controllability. LÄS MER

  3. 13. Procedural city generation using Perlin noise

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Elias Frank; Niclas Olsson; [2017]
    Nyckelord :Procedural city generation; Perlin noise; Performance; Game content;

    Sammanfattning : Context. Procedural content generation is to algorithmically generate content. This has been used in games and is an important tool to create games with large amounts of content using fewer resources. This may allow small developers to create big worlds, which makes the investigation into this area interesting. LÄS MER

  4. 14. An approach of using Delaunay refinement to mesh continuous height fields

    Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Noah Tell; Anton Thun; [2017]
    Nyckelord :Delaunay; height field; height map; chunks; procedural terrain generation; topological surface;

    Sammanfattning : Delaunay refinement is a mesh triangulation method with the goal of generating well-shaped triangles to obtain a valid Delaunay triangulation. In this thesis, an approach of using this method for meshing continuous height field terrains is presented using Perlin noise as the height field. LÄS MER

  5. 15. Procedurell generering av terräng Perlin noise eller Diamond-Square : med fokus på exekveringstid och framkomlighet

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Johan Lautakoski; [2016]
    Nyckelord :Perlin noise; Diamond-Square; procedurell generering; terräng; framkomlighet; Perlin noise; Diamond-Square; procedural generation; terrain; exploration;

    Sammanfattning : .... LÄS MER