Sökning: "RGB-camera"
Visar resultat 6 - 10 av 15 uppsatser innehållade ordet RGB-camera.
6. Eye Tracking Using a Smartphone Camera and Deep Learning
M1-uppsats, KTH/Skolan för kemi, bioteknologi och hälsa (CBH)Sammanfattning : Tracking eye movements has been a central part in understanding attention and visual processing in the mind. Studying how the eyes move and what they fixate on during specific moments has been considered by some to offer a direct way to measure spatial attention. LÄS MER
7. Real Time Gym Activity Detection using Monocular RGB Camera
Master-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : Action detection is an attractive area for researchers in computer vision, healthcare, physiotherapy, psychology, and others. Intensive work has been done in this area due to its wide range of applications such as security surveillance, video tagging, Human-Computer Interaction (HCI), robotics, medical diagnosis, sports analysis, interactive gaming, and many others. LÄS MER
8. Viltinventering med hjälp av drönare utrustad med termisk- och RGB kamera. : Identifiering och artbestämning av älg och annat klövvilt
Magister-uppsats, Linnéuniversitetet/Institutionen för skog och träteknik (SOT)Sammanfattning : Betesskador på skog kostar både skogsägare och industri stora summor pengar. Ett sätt att minska betesskador kan vara bättre kontroll över populationsstorleken av klövvilt. I Sverige används flera olika etablerade viltinventeringsmetoder. LÄS MER
9. Thermographic Measurements of Hot Materials Using a Low- to High-speed RGB-camera : Prospect of RGB-cameras Within the Field of Thermographic Measurements
Master-uppsats, Luleå tekniska universitet/RymdteknikSammanfattning : Monitoring the thermal behavior of material while heated or cooled is of great importance in order to understand the structural behavior of materials. This thesis aims to investigate the prospects for imaging hot materials using an RGB-camera. LÄS MER
10. In pursuit of consumer-accessible augmented virtuality
Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för datavetenskap och kommunikation (CSC)Sammanfattning : This project is an examination of the possibility of using existing software to develop Virtual Reality (VR) software that includes key aspects of objects in a user’s surroundings into a virtual environment, producing Augmented Virtuality (AV). A defining limitation is the requirement that the software be consumer-accessible, meaning it needs run on a common smartphone with no additional equipment. LÄS MER