Sökning: "User Instructions"

Visar resultat 11 - 15 av 169 uppsatser innehållade orden User Instructions.

  1. 11. Smart spel för smarta människor

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Hanna Rudöfors; Martin Hesselgren Wallmark; [2023]
    Nyckelord :Autism spectrum disorder; augmented reality; daily occupation; prototype development; social interaction; serious games;

    Sammanfattning : The goal of this study is to design and evaluate a mobile augmented reality (AR) game application prototype to assist and motivate adults with autism spectrum disorder (ASD) to maintain a conversation and identify the necessary design aspects to achieve this. The problem is that people with autism can have difficulties with communicating with others and handling social situations, which makes it hard for them to make friends. LÄS MER

  2. 12. Designing a Mobile Application to Measure Walking Speed for NPH Patients

    Kandidat-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Martin Lindén; [2023]
    Nyckelord :NPH; walking speed; user experience; design guidelines; NPH; gånghastighet; användarupplevelse; designriktlinjer;

    Sammanfattning : Impairments in walking and balance are symptoms of normal pressure hydrocephalus. Measuring walking speed is therefore important for diagnosing and following the rehabilitation of patients with the diagnosis. However, performing the measurement at the hospital is costly and requires a lot of resources. LÄS MER

  3. 13. Develop a Graphical User Interface for the assembler for SiLago Platform

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yuxuan Wang; [2023]
    Nyckelord :Graphic intermediate representation; Graphical analytic system; High-level synthesis tool; Grafisk mellanrepresentationen; Grafiskt analytiskt system; Högnivå syntes verktyg;

    Sammanfattning : Vesyla-II is developed as the High-Level Synthesis (HLS) tool serving the SiLago platform. The assembler Manas is a part of the Coarse Grain Reconfigurable Architectures (CGRA) compiler in Vesyla-II, which is used to transform the information from source code into the target language. LÄS MER

  4. 14. Mixed reality for assembly processes, programming and guiding

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Borja Peirotén López de Arbina; Elisabeth María Romero Luque; [2023]
    Nyckelord :Mixed reality; unity; Hololens 2; Robot Studio; Vuforia Engine; ABB Collaborative GoFa; Assembly process; TCP IP communication; robot programming; multitasking; QR codes; object recognition;

    Sammanfattning : Assembly processes are an integral part of many industries, including manufacturing and production. These processes typically involve the use of robots and automated equipment to perform tasks such as picking, placing, and joining components. LÄS MER

  5. 15. Dynamic Mixed Reality AssemblyGuidance Using Optical Recognition Methods

    Master-uppsats, KTH/Industriell produktion

    Författare :Harpa Hlíf Guðjónsdóttir; Gestur Andrei Ólafsson; [2022]
    Nyckelord :Manufacturing; Mixed Reality; Augmented Reality; Assembly Guidance; Object Recognition; HoloLens 2; Vuforia Engine; Unity; Mixed Reality Toolkit; Tillverkning; Blandad Verklighet; Förstärkt Verklighet; Monteringsvägledning; Objektigenkänning; HoloLens 2; Unity; Vuforia Engine; Mixed Reality Toolkit;

    Sammanfattning : Mixed Reality (MR) is an emerging paradigm in industry. While MR equipment and software have taken great technological strides in past years, standardized methods and workflows for developing MR systems for industry have not been widely adopted for many tasks. This thesis proposes a dynamic MR system for an assembly process. LÄS MER