Sökning: "Violent video games"

Visar resultat 1 - 5 av 18 uppsatser innehållade orden Violent video games.

  1. 1. “If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad

    Kandidat-uppsats, Lunds universitet/Statsvetenskapliga institutionen

    Författare :Agnieszka Ewa Gryz; [2023]
    Nyckelord :Gamification; Terrorism; Extremism; Jihad; Reddit; Social Sciences;

    Sammanfattning : This study investigates the emerging phenomenon of gamification of terrorism, understood as the exploitation of video games mechanics and aesthetics to radicalize, proliferate propaganda and produce terror. Through an open-source ethnographic exploration of the “r/unexpectedjihad” community on Reddit, it attempts to answer how and to what extent violent jihadi sympathizers are gamifying terror in a digital setting. LÄS MER

  2. 2. Hur kan barn spela sådana spel… : ”En diskursanalytisk studie om förskolepedagogersföreställningar om digital spelkultur i förskolan

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :David Ketikidis; [2022]
    Nyckelord :Digitala spel; spelkultur; pedagogiskt; lämplig; olämplig; verksamhet.;

    Sammanfattning : Video games have been proven by research to be of high interest among children as well as witnessed by the author of this study during preschool visits. It thus begs the question how much understanding and engagement that preschool teachers in turn have regarding the video game culture that children partake in. LÄS MER

  3. 3. Vad skapar CS:GO-proffset “TACO” för maskulint avtryck på sociala medier?

    Kandidat-uppsats, Malmö högskola/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Anna Lenninger Sundberg; [2021]
    Nyckelord :esport; sport; computer games; video games; maskulinitet; Connell; CS:GO; Raewyn Connell;

    Sammanfattning : I denna uppsatsen undersöks det hur den 26 åriga esports-proffset Epitácio "TACO" de Melo representeras på den egna- samt esportsföretaget Godsents Instagram. Analysen har gjorts utifrån Raewyn Connells maskulinitetsperspektiv och vad det kan tänkas göra för avstamp på följarna. LÄS MER

  4. 4. A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY

    Magister-uppsats, Malmö universitet/Institutionen för kriminologi (KR)

    Författare :Natnida Ajavakom; [2020]
    Nyckelord :Criminology; Aggressive behavior; Anger; Violent exposure; Video games; Self-control;

    Sammanfattning : Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. LÄS MER

  5. 5. Det manliga idealet och den lättklädda minoriteten : En undersökning om könsfördelning och könsrepresentation i populära digitala spel angående våldsamma spel och slagsmålsspel

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Markus Holmström; [2020]
    Nyckelord :Video games; Sexuality; Hyper-sexuality; Content Analysis; Gender distribution; Violent games; Fighting games; Digitala spel; Hypersexualitet; Innehållsanalys; Könsrepresentation; Våldsamma spel; Slagsmålsspel;

    Sammanfattning : This study has been performed to give light to numerous observations from earlier studies in how characters are represented in video games. Through examination of 884 characters from 60 games and comparing them to each other depending if the game was violent or not, was a fighting game or not and how popular the game was this study was looking to find several answers regarding how the game industry works and how characters are being represented depending on these factors. LÄS MER