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Visar resultat 6 - 10 av 254 uppsatser som matchar ovanstående sökkriterier.

  1. 6. A designer-driven approach to procedural generation tools for level design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; [2023]
    Nyckelord :Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER

  2. 7. Kan bildgenererande AI stötta konstnärer? : En kvalitativ studie om hur bildgenererande AI kan vara stöttande i konstnärers kreativa process

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Zakeria Mohamed Saleban; Jesse van Weiden; [2023]
    Nyckelord :Image-generating AI; Text-to-image; Creative process; Co-creativity; Artist; Bildgenererande AI; Text-till-bild; Kreativ process; Samskapande; Konstnär;

    Sammanfattning : Artificiell intelligens (AI) tar alltmer plats i människors vardag. Ett område där det nyligen börjat användas i är bildgenerering och konstskapande. Då AI-tekniken inom bildgenerering är ny, har lite forskning gjorts kring hur det kan påverka konstnärer. LÄS MER

  3. 8. Diffusion-based Vocoding for Real-Time Text-To-Speech

    Master-uppsats, Lunds universitet/Matematisk statistik

    Författare :Lukas Gardberg; [2023]
    Nyckelord :Diffusion; Vocoding; Text-to-Speech; Machine Learning; Mathematics and Statistics;

    Sammanfattning : The emergence of machine learning based text-to-speech systems have made fully automated customer service voice calls, spoken personal assistants, and the creation of synthetic voices seem well within reach. However, there are still many technical challenges with creating such a system which can generate audio quickly and of high enough quality. LÄS MER

  4. 9. The Femme Fatale: An Analysis of the Archetype’s Remediation From Visual Arts to TikTok

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Elias Wilmenius Hillman; Rebecka Linde Wåhlberg; [2023]
    Nyckelord :Femme Fatale; Remediation; TikTok; Visual Arts; Archetypes; Male Gaze; Performativity;

    Sammanfattning : The purpose of this essay is to investigate how cultural symbols are influenced during their remediation to social media platforms. As a case to explore this, this study delves into an examination of the remediation of the Femme Fatale archetype from the visual art tradition to the social media platform TikTok. LÄS MER

  5. 10. Implementation of AI tools in 3D game art

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Gregory Frederic Diamond; Alexander Lindberg; [2023]
    Nyckelord :Text-to-image TTI ; UV-mapping; Retopologizing; Whiteboxing; Artificial Intelligence AI ;

    Sammanfattning : AI in art saw a huge spike in popularity with text-to-image models like Midjourney and Stable Diffusion. The AI aids in creation of 2D art and is at times able to save massive amounts of time. Creation of 3D assets is an incredibly time consuming task but the field is currently lacking in research pertaining to artificial intelligence. LÄS MER