Sökning: "bana generering"
Visar resultat 1 - 5 av 7 uppsatser innehållade orden bana generering.
1. Parameter Estimation and Simulation of Driving Datasets
Master-uppsats, KTH/Väg- och spårfordon samt konceptuell fordonsdesignSammanfattning : The development of autonomous driving in recent years has been in full swing and one of the aspects that Autonomous Vehicles (AVs) should always focus on is safety. Although the corresponding technology has gradually matured, and AVs have performed well in a large number of tests, people are still uncertain whether AVs can cope with all possible situations. LÄS MER
2. Geospatial Trip Data Generation Using Deep Neural Networks
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Development of deep learning methods is dependent majorly on availability of large amounts of high quality data. To tackle the problem of data scarcity one of the workarounds is to generate synthetic data using deep learning methods. LÄS MER
3. Steering Method for Nonholonomic Motion Planning based on Quadratic Programming and Differential Flatness
Master-uppsats, KTH/Optimeringslära och systemteoriSammanfattning : In this thesis, an optimization based steering methods based on differential flatness and quadratic programming has been investigated. The method has been implemented into an RRT*-planner and tested in simulation. LÄS MER
4. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. LÄS MER
5. Procedurell generering av grottsystem för dataspel : Jämförelse av procedurellt genererade osymmetriska banor
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Detta arbete handlar om Procedural Content Generation (PCG) i form av algoritmer som skapar osymmetriska banor och fokuserar på att ge en översikt av prestanda avseende tid, storlek samt tillgänglighetsgaranti. Tre olika algoritmer testades på hur lång tid det tog att skapa en bana, hur stora dess banor blev och om dessa banor tillåter att man kan nå alla gängliga områden. LÄS MER