Sökning: "co-design"
Visar resultat 36 - 40 av 173 uppsatser innehållade ordet co-design.
36. Integrating User Centred Product Planning Approaches in Multi-Product Tech Companies
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This study aims at exploring and developing an approach for user-centred product planning for product managers in multi-product tech companies. Applying the Design Thinking methodology in this research project allows for product managers to be involved in the design process as a whole. LÄS MER
37. Design of Improving the Self-healing Experiences : - The Quantitative and Qualitative Studies Focus on the Offline and Online Environments
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : People in different environments encounter various mood disorders. The flattened internet perhaps offered chances for conveying more balanced therapy resources. This study starts by considering the multiple environments of self-healing experience and focuses on groups in need of self-healing. LÄS MER
38. Reuse and Rethink the Smart City : Co-designing Other Ways of Seeing for a More-Than-Human World
Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : The promise of smart cities to deliver new urban efficiencies and optimizations for sustainability is increasingly being questioned for its anthropocentric, universal, and top-down perspectives. Framingcities as computers has been critiqued for its limiting understanding of cities, as well as its lack of dealing with the complexities of real messy cities, with diverse knowledge and lived experiences. LÄS MER
39. Queer game design : What kind of game design practices are favored by queer players?
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The thesis aims to further the research revolving queer game design and explore and expand upon a taxonomy of queer game design (Alexandersson, 2022) to create a queer design framework. The background explores the complexity of queer stress and resilience and queer individual’s reliance on virtual spaces to find safe harbor. LÄS MER
40. Co-designing with neurodiverse population : Exploring how people with ADHD and dyslexia experience video streaming platforms
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Users are shifting from traditional TV to video streaming platforms because of the flexibility of using these media. However, most studies on accessibility in media streaming platforms explore physical impairments. LÄS MER