Sökning: "dynamic range compression"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden dynamic range compression.

  1. 1. The Impact of Different Monitoring Levels For Listeners' Ability to Detect Dynamic Range Compression in Popular Music

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Joakim Olofsson; [2023]
    Nyckelord :monitoring; monitoring levels; compression; mixing; compressor; limiter; mastering; loudness; lyssning; lyssningsnivå; kompression; mixning; kompressor; limiter; mastering; loudness;

    Sammanfattning : There are many useful guidelines and theories to be found on mixing and mastering. One of these statements is that the monitoring level affects how well one can detect and evaluate the Dynamic Range Compression (DRC) when mixing. LÄS MER

  2. 2. Comparing Analog and Digital Non-Linear Sonic Signatures : an Investigation on Creative Application and Subjective Perception using the Universal Audio 1176 FET Compressor

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Behzad Mehrnoosh; [2021]
    Nyckelord :compression; compressor; non-linear; distortion; sonic signature; analog; hardware; digital; software; emulation; modeling; 1176;

    Sammanfattning : Historically, compression was primarily used as a preventative measure to reduce the risk of clipping or overloading equipment in the recording signal chain. Research on the topic has revealed that modern production applications more commonly include utilizing compression as a creative effect, to impart distortion, manipulate timbre, and modify transients, rather than to control the dynamic range of audio signals. LÄS MER

  3. 3. Does dynamic compression impact how well the player tracks multiple targets in a FPS game

    Kandidat-uppsats, Luleå tekniska universitet/Medier, ljudteknik och teater

    Författare :Hugo Liljeblad; [2019]
    Nyckelord :;

    Sammanfattning : When navigating a spatially immersive environment like a game, sound can be used to get anapproximate direction and distance of objects, like targets headed for the player. Game sounddesigners can use this knowledge to create interactions. However, processing sound mightalso interfere with players’ abilities to track targets. LÄS MER

  4. 4. A Resource Efficient, HighSpeed FPGA Implementation of Lossless Image Compression for 3D Vision

    Master-uppsats, Linköpings universitet/Datorteknik

    Författare :Martin Hinnerson; [2019]
    Nyckelord :fpga; compression; 3d; vision; image compression; xilinx;

    Sammanfattning : High speed laser-scanning cameras such as Ranger3 from SICK send 3D images with high resolution and dynamic range. Typically the bandwidth of the transmission link set the limit for the operational frequency of the system. LÄS MER

  5. 5. Loudnesskriget och streamingplattformarnas frammarsch

    M1-uppsats, Linnéuniversitetet/Institutionen för musik och bild (MB)

    Författare :Simon Vågbratt; [2019]
    Nyckelord :loudness; loudnessnormalisering; dynamic range compression; hyper-kompression; populärmusik; hörselskada;

    Sammanfattning : Den h.r uppsatsen unders.ker de estetiska, sociala och tekniska konsekvenserna av att populärmusik – till följd av loudnesskriget – överprocesserats för att uppnå större upplevd ljudstyrka. LÄS MER