Sökning: "game studies"
Visar resultat 26 - 30 av 713 uppsatser innehållade orden game studies.
26. Developing a jump platform exergame where high scores entails a high degree of movement
M1-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : There have been an increase of certain health risks since more and more people sit infront of their computer for longer periods of time. Studies show that there is a need of morephysical activity for people who are living a more sedentary lifestyle. LÄS MER
27. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER
28. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games
Master-uppsats, Stockholms universitet/FilmvetenskapSammanfattning : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. LÄS MER
29. Censorship in video games : a comparative case study of EarthBound and Mother 2
Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärandeSammanfattning : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. LÄS MER
30. Spel som läromedel : En historiedidaktisk undersökning om historiebaserade datorspel på högstadiet
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : The purpose of this study is to explore the popular computer game Europa Universalis IV and how the use of history looks inside the game and its potential use during lessons.There is also a second purpose to this study and it is to shine some light on how students between the ages of thirteen and fifteen think about history-based videogames and their use in a classroom situation. LÄS MER