Sökning: "games with a purpose"

Visar resultat 11 - 15 av 665 uppsatser innehållade orden games with a purpose.

  1. 11. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Lina Dovner; [2023]
    Nyckelord :TTRPG; sound design; vocal processing; Dungeons Dragons; creature sound design; vocal modulation; orc; elf;

    Sammanfattning : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. LÄS MER

  2. 12. Spel - en fet bonus för samhället? : Legitimering av spelande i Svenska Spels reklamserie ”Världens svenskaste spelbolag”

    Kandidat-uppsats, Karlstads universitet

    Författare :Josefine Karlsson; Sebastian Sääker; [2023]
    Nyckelord :Advertising; Legitimation strategies; Gambling; and Gambling addiction; Reklam; Legitimeringsstrategier; Spelande och Spelberoende;

    Sammanfattning : Today, many people in Sweden suffer from gambling addiction, and gambling advertising is one of the contributing factors to people becoming addicted. The purpose of the study is to critically analyze how gambling advertising legitimizes gambling, in this case, Svenska Spel's commercials. LÄS MER

  3. 13. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Bridget Pivac; [2023]
    Nyckelord :game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Sammanfattning : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. LÄS MER

  4. 14. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Milla Nilsson; [2023]
    Nyckelord :Serious games; game graphics; motivation; engagement; realism; abstract;

    Sammanfattning : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. LÄS MER

  5. 15. Deep Reinforcement Learning in Games Based on Extracted Features

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emilia Sjögren; Erika Weidenhaijn; [2023]
    Nyckelord :;

    Sammanfattning : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. LÄS MER