Sökning: "genshin impact"

Hittade 5 uppsatser innehållade orden genshin impact.

  1. 1. What aspect of Genshin Impact makes players spend money?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lisa Martijn; Ameer Khalid; [2023]
    Nyckelord :Customer value theory; Emotional Attachment; Gacha; Genshin Impact;

    Sammanfattning : The monetization model Gacha has spread from its country-of-origin Japan and become a global phenomenon. Genshin Impact, a Chinese Gacha game, is currently one of the highest grossing mobile games in the world. Despite its high revenue, Genshin Impact is free to download and play, all purchases in game are voluntary. LÄS MER

  2. 2. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Felix Krafft; Hugo Wiking; Danai Katsoula Johansson; [2023]
    Nyckelord :Video games; Level design; Open world games; Genshin Impact; The Witcher 3: Wild hunt; 40 seconds rule; Points of interest; Videospel; Level design; Öppna spel världar; Genshin Impact; The Witcher 3: Wild hunt; 40 sekunders regeln; Intressanta platser;

    Sammanfattning : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). LÄS MER

  3. 3. How does the character’s visual design help convey the character’s background in Genshin Impact

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Chang Ge; Danyang Chen; [2023]
    Nyckelord :video games; character design; visual elements; character background; Genshin Impact;

    Sammanfattning : This study examines the relationship between the visual design of characters in thevideo game Genshin Impact and their character background. The study uses formal analysisand data collected on selected characters’ color choices, shapes, movements, facialexpressions, and backstories to analyze if the characters’ visual designs align with theirnarratives. LÄS MER

  4. 4. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sophia Al-Nawasreh; Alex Andersson; [2022]
    Nyckelord :gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Sammanfattning : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. LÄS MER

  5. 5. How do players experience a gacha game depending on their perspective as a starting or a veteran player? : A case study of Genshin Impact

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Dominykas Jėčius; Alexander Frestadius; [2022]
    Nyckelord :Computer games; gacha; game systems; reward systems; player experience; dark patterns; locked content;

    Sammanfattning : The purpose of this thesis is to explore and examine how gameplay experiences differ in the gacha game Genshin Impact (miHoYo, 2020). In particular, there is a focus on the economic systems of the game along with the general play experience. LÄS MER